Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 69
  1. #21
    Player
    TheVigilant's Avatar
    Join Date
    Jul 2015
    Posts
    172
    Character
    Seraphiel Warbreaker
    World
    Phoenix
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Dyvid View Post
    You simply can't compare two different games together like that. First they are form two different county so the art style is different, then you have the fact that they use completely different game engines. Also WoW has two different cutscenes, one is using ingame mechanics and one is animated, WoW Kul Tiras Most of FFXIV cutscene are made using in game mechanics.
    No one compared the art style and the countries has nothing to do with it
    Are you trying to say Blizz are more capable of creating smooth textures in their 14 year old MMORPG because they're American and there are texture issues with things like the hair etc in FFXIV cause the company is Japanese? But yes, the 2 different types of cinematic were discussed already, I hoped to get an answer to the question itself
    If you wanted to say they're just incapable cause of the engine being inferior then I'll understand that
    (1)
    Last edited by TheVigilant; 11-26-2018 at 10:02 AM.

  2. #22
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Husain View Post
    https://www.youtube.com/watch?v=nVLGwudbZTk

    Sorry for my ignorance but is WoW running on the same engine it was running on back when it was released?
    How do they create these in-game cinematic trailers in the recent expansions? The movements are so versatile, the trailers and even in the game the environment is as smooth, vibrant and clear that it's hard to convince that it's the same game released back in 2004
    So I wonder why it matters that FFXIV is running on an engine 2 generations behind while WoW is running on an engine from back in 2004 yet it still thrives and improves to such graphics
    Depending on how exactly you define the engine, parts of it have been traded out over time. Data packaging, database structure, command structure, server-check structures, protocols, and such have all seen substantial revisions, while certain shader and tesselation protocols have been totally replaced and/or added. But that's happened over time, bit by bit, rarely as a selling point or even made known to the players while working towards a better polish or technical benchmark. From what I hear, WoW's engine has badly limited it as well. It just rarely tends to be the go-to excuse.
    (1)

  3. #23
    Player
    TheVigilant's Avatar
    Join Date
    Jul 2015
    Posts
    172
    Character
    Seraphiel Warbreaker
    World
    Phoenix
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Depending on how exactly you define the engine, parts of it have been traded out over time. Data packaging, database structure, command structure, server-check structures, protocols, and such have all seen substantial revisions, while certain shader and tesselation protocols have been totally replaced and/or added. But that's happened over time, bit by bit, rarely as a selling point or even made known to the players while working towards a better polish or technical benchmark. From what I hear, WoW's engine has badly limited it as well. It just rarely tends to be the go-to excuse.
    Do you think the same thing is possible with FFXIV's engine? I know that it was done bit by bit as I witnessed it myself, I'm playing WoW for 14 years and saw the changes happen over time but I'm hoping the same is possible with FFXIV and not that its less possible cause of its engine
    (1)

  4. #24
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Husain View Post
    No one compared the art style and the countries has nothing to do with it
    Are you trying to say Blizz are more capable of creating smooth textures in their 14 year old MMORPG because they're American and there are texture issues with things like the hair etc in FFXIV cause the company is Japanese? But yes, the 2 different types of cinematic were discussed already, I hoped to get an answer to the question itself
    If you wanted to say they're just incapable cause of the engine being inferior then I'll understand that
    But you are comparing and yes, country do play a factor in art design. Blizzard has a unique look to their games, sort of a trademark. I wouldn't say SE has a similar look to their games but individual producer have a certain niche, Tetsuya Nomura for example.

    Now if by "smooth texture" you mean polygon counts, WoW has added models and levels with higher polygon counts with each new expansion, but not everything in the game has received this graphics up, BC is basically the same models it had at release though improved graphics cards and directx upgrades makes it look cleaner.

    As for FFXIV, console support is a fact because while PC continually upgrades itself year after year, ps4 hardware remains the same until a new console comes along every 5-6 years. This was a reason SE dropped the PS3 support.

    If you are curious about FFXIV 1.0, watch this: https://www.youtube.com/watch?v=CJ9C...x4HT5oBemN23vr
    (2)

  5. #25
    Player
    TheVigilant's Avatar
    Join Date
    Jul 2015
    Posts
    172
    Character
    Seraphiel Warbreaker
    World
    Phoenix
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Dyvid View Post
    But you are comparing and yes, country do play a factor in art design. Blizzard has a unique look to their games, sort of a trademark. I wouldn't say SE has a similar look to their games but individual producer have a certain niche, Tetsuya Nomura for example.

    Now if by "smooth texture" you mean polygon counts, WoW has added models and levels with higher polygon counts with each new expansion, but not everything in the game has received this graphics up, BC is basically the same models it had at release though improved graphics cards and directx upgrades makes it look cleaner.

    As for FFXIV, console support is a fact because while PC continually upgrades itself year after year, ps4 hardware remains the same until a new console comes along every 5-6 years. This was a reason SE dropped the PS3 support.

    If you are curious about FFXIV 1.0, watch this: https://www.youtube.com/watch?v=CJ9C...x4HT5oBemN23vr
    No, my dear friend, I was not comparing the art style but you assumed that I was. I meant the next paragraph of your post regarding the smoothness of the graphics which is possible with any art style except for pixel art, I appreciate your guess of the question this time right. Yes, it was done bit by bit and I witnessed it myself as I have already said in a previous post. Now the quest is, will it be possible with FFXIV? I'm hoping very much that it will be.
    (1)
    Last edited by TheVigilant; 11-27-2018 at 12:39 AM.

  6. #26
    Player
    Astarotha's Avatar
    Join Date
    May 2017
    Posts
    204
    Character
    Astaroth Karnaim
    World
    Leviathan
    Main Class
    Summoner Lv 80
    part of why you think animation and textures look 'better' in wow is because wows hyper exaggerated art style allows for sweeping unnatural levels of movement to not look out of place, where if ff14 characters gestured like that youd think they were having seizures, and for textures again the hyper exaggeration and alien skin tones it inherited from wc3 is why its able to fudge a lot with anatomy and shadow, it literally does come down to art style

    and for poly count woes, go watch speakers of hydaelyns rise and fall series for some of the problems that can arise due to high poly counts in an mmo, ie flowerpots taking the same amount of resources to render as a character
    (4)
    Last edited by Astarotha; 11-27-2018 at 12:52 AM.

  7. #27
    Player
    TheVigilant's Avatar
    Join Date
    Jul 2015
    Posts
    172
    Character
    Seraphiel Warbreaker
    World
    Phoenix
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Astarotha View Post
    it literally does come down to art style
    This is NOT what I'm asking for in FFXIV, just what I can use as an example cause it's the same art style yet obviously better than what we currently see when the camera is close to things since FFXIV is an MMO but I want to stop this art style subject at once:

    https://youtu.be/YaDlGusdQ78?t=2744

    SAME COMPANY
    SAME ART STYLE

    And does not look like the hair was a piece of chewing gum where the lines were make it feel like it's separate hairs and then the chewing gum was pulled and expanded to resize.

    STOP with the art style now.

    1.0 was the same art style with beautiful graphics on a different engine and we know it was a mess, but if some things could be improved in the current FFXIV and we can have better options at maximum settings, we can be grateful.

    [UPDATE]

    I've just found out that this exists:
    https://www.nexusmods.com/finalfantasy14/mods/top/

    And that they're not against the rules according to an official post by SE in the forums here. It gives me hope that we can have things like this in the future in the game's settings.

    Just to show you that it's not the art style:

    (0)
    Last edited by TheVigilant; 11-27-2018 at 01:42 AM.

  8. #28
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Okay, I think you are still confusing cutscene using in game assets opposed to fully rendered cutscenes by themselves.

    Take a look at FFXV Cutscene, note that some scene look better render than others. That's because SE used pains taken animated techniques those scenes to provide greater depth.

    FFXIV uses mostly in game assets to do it cut scene because it requires less time for animating scene and allow them to focus on more important matters. As for the actually game it self, the devs have to consider optimize graphics rather than to focus on the high end builds. This is where the problems of 1.0 came into play, focusing solely on high end computers graphics to the point it ruined their game. Now if SE chose to drop console support (bad idea by the way) then yes they could improve polygon counts and make the game look even better than it does. But you also alienate your consumer base.
    (1)
    Last edited by Dyvid; 11-27-2018 at 02:22 AM.

  9. #29
    Player
    TheVigilant's Avatar
    Join Date
    Jul 2015
    Posts
    172
    Character
    Seraphiel Warbreaker
    World
    Phoenix
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Dyvid View Post
    Now if SE chose to drop console support (bad idea by the way) then yes they could improve polygon counts and make the game look even better than it does. But you also alienate your consumer base.
    Doesn't the PC version already have settings that the PS4 doesn't? So why can't the PC settings have options such as those possible with the mods in it?
    (1)
    Last edited by TheVigilant; 11-27-2018 at 02:20 AM.

  10. #30
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Husain View Post
    Doesn't the PC version already have settings that the PS4 doesn't? So why can't the PC settings have options such as those possible with the mods in it?
    Well to be honest, those mods are snake oil (been playing RDR2 alot). The "HD" photos are just shade tricks to make it look better. All it did was darker the lines to make it look more pronounce, not a actually polygon improvement. Here is good example of what I mean, FFXIV PS3 vs PS4. You can actually see the detail changes because the console is rendering more polygons faster giving it a cleaner, clearer look.
    (3)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast