Because it does.
https://www.youtube.com/watch?v=ecMSU6BiE8Q
Because it does.
https://www.youtube.com/watch?v=ecMSU6BiE8Q
Thanks for sharing, though a spoiler, I'm glad to see it
But why can't the in-game dialogue scenes be with similar movement versatility? the characters struggle to move, it seems they're struggling to focus their resources only on the most major and biggest scenes while in most of the scenes there is only movements in the neck, the lips and eyes
And I hope you're not dodging my question regarding the jaggedness of the hairs of characters and lack of texture in the majority of scenes, it's like the characters are only designed to be seen from far but then we have to see them from up-close most of the time due to the scenes
Last edited by TheVigilant; 11-26-2018 at 06:33 AM.
Because you are not comparing like for like. Your taking pre-rendered movies and comparing them to in game dialogue scenes.And I hope you're not dodging my question regarding the jaggedness of the hairs of characters and lack of texture in the majority of scenes, it's like the characters are only designed to be seen from far but then we have to see them from up-close most of the time due to the scenes
This is what an in game WoW cutscene tends to look like.
https://www.youtube.com/watch?v=h1IrxwQNrHc
That's not a cutscene, it's a quest from Cataclysm many years ago but you're partially right because this is what a cutscene looks like:Because you are not comparing like for like. Your taking pre-rendered movies and comparing them to in game dialogue scenes.
This is what an in game WoW cutscene tends to look like.
https://www.youtube.com/watch?v=h1IrxwQNrHc
https://www.youtube.com/watch?v=JkfP1G-gO0U
What I can see is that the struggle of movement is the same but the textures are much more sharp, smooth and clear in comparison to the ones we have in Stormblood, what's the reason? Is it a modeling issue or an AA issue? Not a single hair in FFXIV looks as smooth as the hair of models in BFA
You simply can't compare two different games together like that. First they are form two different county so the art style is different, then you have the fact that they use completely different game engines. Also WoW has two different cutscenes, one is using ingame mechanics and one is animated, WoW Kul Tiras Most of FFXIV cutscene are made using in game mechanics.That's not a cutscene, it's a quest from Cataclysm many years ago but you're partially right because this is what a cutscene looks like:
https://www.youtube.com/watch?v=JkfP1G-gO0U
What I can see is that the struggle of movement is the same but the textures are much more sharp, smooth and clear in comparison to the ones we have in Stormblood, what's the reason? Is it a modeling issue or an AA issue? Not a single hair in FFXIV looks as smooth as the hair of models in BFA
Last edited by Dyvid; 11-26-2018 at 08:49 AM.
No one compared the art style and the countries has nothing to do with itYou simply can't compare two different games together like that. First they are form two different county so the art style is different, then you have the fact that they use completely different game engines. Also WoW has two different cutscenes, one is using ingame mechanics and one is animated, WoW Kul Tiras Most of FFXIV cutscene are made using in game mechanics.
Are you trying to say Blizz are more capable of creating smooth textures in their 14 year old MMORPG because they're American and there are texture issues with things like the hair etc in FFXIV cause the company is Japanese? But yes, the 2 different types of cinematic were discussed already, I hoped to get an answer to the question itself
If you wanted to say they're just incapable cause of the engine being inferior then I'll understand that
Last edited by TheVigilant; 11-26-2018 at 10:02 AM.
But you are comparing and yes, country do play a factor in art design. Blizzard has a unique look to their games, sort of a trademark. I wouldn't say SE has a similar look to their games but individual producer have a certain niche, Tetsuya Nomura for example.No one compared the art style and the countries has nothing to do with it
Are you trying to say Blizz are more capable of creating smooth textures in their 14 year old MMORPG because they're American and there are texture issues with things like the hair etc in FFXIV cause the company is Japanese? But yes, the 2 different types of cinematic were discussed already, I hoped to get an answer to the question itself
If you wanted to say they're just incapable cause of the engine being inferior then I'll understand that
Now if by "smooth texture" you mean polygon counts, WoW has added models and levels with higher polygon counts with each new expansion, but not everything in the game has received this graphics up, BC is basically the same models it had at release though improved graphics cards and directx upgrades makes it look cleaner.
As for FFXIV, console support is a fact because while PC continually upgrades itself year after year, ps4 hardware remains the same until a new console comes along every 5-6 years. This was a reason SE dropped the PS3 support.
If you are curious about FFXIV 1.0, watch this: https://www.youtube.com/watch?v=CJ9C...x4HT5oBemN23vr
Scenes in FFXIV overwhelmingly use scripts to have the characters act out physical emotes that are possible in the game (WoW doesn't have nearly the amount nor the detail of animated emotes we have access to in-game), largely because it actually uses our characters in those scenes. Whatever we are wearing, etc., it's our character being controlled as part of that scene. They've gotten better at this, and you can see recent (like 4.0 and onward, and there's a couple in 4.4 that really stand out) scenes where custom, scene only animations are used (a character move to start jogging, and instead of just starting to run they lean into it and transition into a jogging motion much more naturally).Thanks for sharing, though a spoiler, I'm glad to see it
But why can't the in-game dialogue scenes be with similar movement versatility? the characters struggle to move, it seems they're struggling to focus their resources only on the most major and biggest scenes while in most of the scenes there is only movements in the neck, the lips and eyes
And I hope you're not dodging my question regarding the jaggedness of the hairs of characters and lack of texture in the majority of scenes, it's like the characters are only designed to be seen from far but then we have to see them from up-close most of the time due to the scenes
The nice looking scenes in WoW are not done this way (you'll notice you'll never see a WoW player character appear in these) as they are done ahead of time. It's using the game engine, true, but it's dressed up in the way a video maker might do so in a machinima video. It's all custom animation, custom lighting, carefully synced, the works...using the game engine itself as a base, but not rendered in real time. These both take time and can't show the player character. For a game like WoW, wherein you play a champion that is involved in the story but where NPCs are the main characters, that works. For FFXIV, where you are the main character, that obviously wouldn't work...unless everyone looked the same, and that definitely isn't going to work either.
Here's an example of their attempt at in-game scenes, using what tools are available to render a scene in real time: https://youtu.be/MJlHr-nPxtI?t=433
It's a significant drop in quality, using limited non-combat emotes as animations with some limited custom arm placement, and some thought-out camera placement to improve the overall effect. Also, not a facial expression outside of the default in sight, heh.
And that link even comes with an example of their pre-rendered stuff using the game engine, so you can easily compare the difference.
What Legion got reminded me of the amount of stuff that game would get during the typical patch cycle during Wrath, Cata, and MoP...just with a shorter gap at the end between the last major content patch and the next expansion (7 months instead of what had grown to be anywhere from 10-14 months). Considering we already get patches on a tighter schedule, I'm not sure we have enough additional info to make any real comparison of what they got versus we could theoretically get by doubling the staff.
Last edited by Berethos; 11-30-2018 at 12:02 PM.
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