Quote Originally Posted by Shurrikhan View Post
Depending on how exactly you define the engine, parts of it have been traded out over time. Data packaging, database structure, command structure, server-check structures, protocols, and such have all seen substantial revisions, while certain shader and tesselation protocols have been totally replaced and/or added. But that's happened over time, bit by bit, rarely as a selling point or even made known to the players while working towards a better polish or technical benchmark. From what I hear, WoW's engine has badly limited it as well. It just rarely tends to be the go-to excuse.
Do you think the same thing is possible with FFXIV's engine? I know that it was done bit by bit as I witnessed it myself, I'm playing WoW for 14 years and saw the changes happen over time but I'm hoping the same is possible with FFXIV and not that its less possible cause of its engine