I don't remember if it was in an interview or live letter but it was around the time Yoshi P was talking about how he thought blu could work in the game as a solo job. For rdm, he said he wasn't sure how to make rdm work since he would want the focus on buffing/debuffing and there wasn't a support role in the game. My wording in the previous post was bad as I shouldn't have said "no way" and instead that "he didn't know how". The point is that they made rdm work in the game even if some people dislike what it lost to get it there. Personally, I wish it had stronger melee elements. If they were able to make rdm work then they could have done the same with blu although I think most of us agree that we would have liked them to expand the trinity system if not just get rid of it all together. From the info we got during the live letter last month, it doesn't sound that is the purpose of limited jobs and that they are instead just going to be pieces of side content while the rigid trinity remains for the current jobs and some of the future ones. I don't like the view point of "well better limited job than nothing" and think we should expect more from the devs.
Last edited by jon041065; 12-18-2018 at 10:14 AM.
That's a faulty comparison since unlike Blue Mage, Red Mage was able to maintain its identity translating to FFXIV because it had been so across the board throughout the series. With Blue Mage though, Yoshi was well aware that a lot of the focus on job identity was on how it learned spells, so the problem was to sacrifice either a huge chunk of its identity or sacrifice its place as a job like any other.
And before you say "but it can work", I made this concept for it during Heavensward that proved that Blue Mage would just be too unpopular if it lost that "open-world learning" component, as it's just far too ingrained into the identity of Blue Mage. You're more than welcome to try cooking up a concept for it, but you'd have to bear in mind that devs will always know more about their game than the players ever will at any point in time.
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