Like'd from me.
As I said with every other BLU topic I bothered to come across, the game needs more content like this.
A Limited Job system is a great stepping stone for people who'd otherwise not do mid-range or solo content.
Like'd from me.
As I said with every other BLU topic I bothered to come across, the game needs more content like this.
A Limited Job system is a great stepping stone for people who'd otherwise not do mid-range or solo content.
http://king.canadane.com
If you try to give everyone what they want, then no one truly gets what they want.
Make one pie for 20 people of a flavour everyone is 'okay with', everyone barely gets anything at all. Just because raids are in games does NOT mean everything has to be catered to do so. Many people have also argued in the past that blue mage CAN NOT be run in a traditional means with our battle system without it feeling a bit stale, to say the very least.
Anyone can come along and say 'just make it do everything'. But I haven't seen anything that I've actually agreed with that would make it work outside of what they have it planned as. Your comment is like a plain flavoured popsicle, aka frozen water.
I support the devs decision as well. You can't please everyone, and the devs know this. And I'd bet a years salary that the same people who are upset now, would also be upset if the devs compromised and gave us a ready-to-raid version of blue because it also would not meet their expectations. Except now, the players who are looking forward to this new feature would also be pissed off. Like this, the devs can make adjustments as they see fit without worrying about compromising balance with our current jobs. Plus, raiders are going to need something to do after they burn through the next tier, am I not correct?
You guys have been wanting them to try something new. So let them. Let's see where these BLU chips fall in the coming months.
You're correct on some things and wrong on the others.I support the devs decision as well. You can't please everyone, and the devs know this. And I'd bet a years salary that the same people who are upset now, would also be upset if the devs compromised and gave us a ready-to-raid version of blue because it also would not meet their expectations. Except now, the players who are looking forward to this new feature would also be pissed off. Like this, the devs can make adjustments as they see fit without worrying about compromising balance with our current jobs. Plus, raiders are going to need something to do after they burn through the next tier, am I not correct?
You guys have been wanting them to try something new. So let them. Let's see where these BLU chips fall in the coming months.
Not everyone would be pleased with any given iteration, but it's wrong to say those of us that are upset would be just as upset with a "XIV" version of blu instead of the "FFV" version we are getting. We had accepted that, like all the other jobs, blu would have to give up some things to work in the game. Rdm was another job Yoshi had said wouldn't work and they made it work with a mostly positive reception. If the job wasn't quite what we wanted at first, then they could change it in patches and expacs like how smn has been getting better. It wouldn't be a "one and done" thing.
Many on our side don't want you to lose your side content but we don't see why there can't be a middle ground. The best solution that I've seen is two versions with different job crystals. You keep your version and we could get our's later. Probably 6.0 and a lot of us have said we would be fine with that.
Also, what's with this "raiders are going to need something to do after they burn through the next tier" as a reason against a full version of blu? A lot of us, raiders and non-raiders, wanted to have blu as our main in the FULL game.
Last edited by jon041065; 11-23-2018 at 07:15 PM.
Can’t wait for Masked Carnivale to release at start of expansion with 4 fights in total and like 10-15 Blue Mage abilities.
Look forward to the next fight in patch 5.5! Along with a whopping 4 new abilities
Except we know its 25 stages (each 3 battles or enemies) and 24/49 skills.
I’m “meh” on this one. I will wait, try it out and then do judgement. I was the same with Eureka, didn’t judge it and now I can say I hate it. XP
Let’s see, but I must say at the moment I’m not excited or impressed.
I've had an epiphany about blue mage that's changed how I personally see the job.
When it comes to purely solo battle content, the game is pretty sparse on offerings. You can do battlecraft leves and solo old content, that's about it. The other solo activities (gathering and crafting) all have their own associated classes and gear and abilities they utilize.
What's happening is this: Blue mage is to solo battle content what crafters/gatherers are to solo non-battle content. But because they're locking it behind a specific job everyone is all pissed about it though whether you believe that's justified or not is up to you. By making this decision they're adding their own unique solo battle content with enemies to fight and things to collect (abilities in this case) but also locking a highly requested job (essentially) behind a solo only setup.
I guarantee you that if they added the carnival as a battle square style mini-game with a huge selection of enemies to fight with associated achievements, then there would probably not be nearly as much complaining. Once I started looking at blue mage as the combat content equivalent of what gatherers/crafters are to solo non-battle content I stopped thinking that it was a bad idea. I'm not exactly pleased that they're locking me out of the DF with it though as I actually prefer leveling through dungeons and making a full premade isn't an option 24/7, especially with everyone that's going to be leveling blue mage! Now that I've rethought my position I'm ok with seeing how it's implemented. But I still stand firmly by my belief that sooner or later they'll cave and balance it for parties. By making it solo only, I think they'll start to realize it might not be worth the resources.
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