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  1. #1
    Player
    dotsforlife's Avatar
    Join Date
    Feb 2017
    Location
    Limsa
    Posts
    275
    Character
    Dippin' Dots
    World
    Leviathan
    Main Class
    Astrologian Lv 100
    Reshade as a workaround if you’re that triggered by it. If you’re on console then graphics shouldn’t be an issue in the first place.
    (0)
    "Had to be me. Someone else might have gotten it wrong." - Mordin Solus

  2. #2
    Player
    ShanXiv's Avatar
    Join Date
    Feb 2018
    Posts
    131
    Character
    Lae Shan
    World
    Aegis
    Main Class
    Gladiator Lv 45
    Quote Originally Posted by dotsforlife View Post
    Reshade as a workaround if you’re that triggered by it. If you’re on console then graphics shouldn’t be an issue in the first place.
    Ah ok, I will try it later...
    Even an amateur is doing a better job than SE? & has more budget than SE? this is unbelievable...

    There's a new version called: FF14_3Areal_Reshade
    https://bitbucket.org/utwelve/ff14_3...oads/?tab=tags
    (0)
    Last edited by ShanXiv; 11-23-2018 at 05:23 PM.

  3. #3
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Always made me wonder, why do devs put aliasing in games in the first place if they just put anti-aliasing to fix it? How about they just leave out aliasing to begin with?

    Graphics aren't a huge deal to me and I can't even really see any differences in the screenshots shown in this topic. I installed the high res texture pack for skyrim and couldn't even see any changes for example.
    (0)

  4. #4
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Adeacia View Post
    Always made me wonder, why do devs put aliasing in games in the first place if they just put anti-aliasing to fix it? How about they just leave out aliasing to begin with?

    Graphics aren't a huge deal to me and I can't even really see any differences in the screenshots shown in this topic. I installed the high res texture pack for skyrim and couldn't even see any changes for example.
    Aliasing is mostly a side effect of the way how they draw the pixels on screen in the first place. Most of the methods use a square grid for it, leaving objects with a ladder-like effect at the edges. Anti-aliasing is a way to mask that effect.
    (4)

  5. #5
    Player
    TheVigilant's Avatar
    Join Date
    Jul 2015
    Posts
    172
    Character
    Seraphiel Warbreaker
    World
    Phoenix
    Main Class
    Reaper Lv 100
    Quote Originally Posted by JohnSpawnVFX View Post
    Aliasing is mostly a side effect of the way how they draw the pixels on screen in the first place. Most of the methods use a square grid for it, leaving objects with a ladder-like effect at the edges. Anti-aliasing is a way to mask that effect.
    And here we have ladders all over the place but why should resources be invested in fixing these or any other graphics issues when we have the current playerbase? Let the graphics rot in their faces
    (1)

  6. #6
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    They would have to rewrite the graphics engine since I presume FFXIV's engine uses deferred rendering (DX9 and DX11). MSAA and other traditional anti-aliasing options do not work here. WoW's game engine is DX12 now so they do not have these issues. You are always going to get some blurring with anti-aliasing.
    (3)
    Fried popoto enthusiast.

  7. #7
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Lots of trolls or ignorant people on this thread. Difference is night and day.
    (0)

  8. #8
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Lots of trolls or ignorant people on this thread. Difference is night and day.

    That's really uncalled for. Not everyone sees things as particularly as you might. Color might be a thing some people take for granted too, but colorblindness exists.
    (5)

  9. #9
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,042
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    So there are small issues, up close, but even the "worst" version still looks pretty good.

    The degree of emphasis on graphic quality seems strange to me. Of course it could always be made "better", but it looks amazing as it is.

    In the grand scale of all the games I've played - from pixelly DOS games to early consoles with blocky 3D to now, and everything along the way that seemed amazing at the time but now looks dated... this game is beautiful and detailed. Things could be better, but they could be a lot worse.
    (3)

  10. #10
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    My main annoyance with FXAA is more sub-pixel shimmering than texture detail being blurred. Why use an AA solution that introduces its own form of aliasing in the process? All I ask for is a simple built-in supersample option (1.0 had it, in addition to MSAA) so I don't need to employ nVidia/AMD's bruteforce solution which requires fullscreen and some UI futzing.
    (0)

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