Reshade as a workaround if you’re that triggered by it. If you’re on console then graphics shouldn’t be an issue in the first place.
Reshade as a workaround if you’re that triggered by it. If you’re on console then graphics shouldn’t be an issue in the first place.
"Had to be me. Someone else might have gotten it wrong." - Mordin Solus
Ah ok, I will try it later...
Even an amateur is doing a better job than SE? & has more budget than SE? this is unbelievable...
There's a new version called: FF14_3Areal_Reshade
https://bitbucket.org/utwelve/ff14_3...oads/?tab=tags
Last edited by ShanXiv; 11-23-2018 at 05:23 PM.
Always made me wonder, why do devs put aliasing in games in the first place if they just put anti-aliasing to fix it? How about they just leave out aliasing to begin with?
Graphics aren't a huge deal to me and I can't even really see any differences in the screenshots shown in this topic. I installed the high res texture pack for skyrim and couldn't even see any changes for example.
Aliasing is mostly a side effect of the way how they draw the pixels on screen in the first place. Most of the methods use a square grid for it, leaving objects with a ladder-like effect at the edges. Anti-aliasing is a way to mask that effect.Always made me wonder, why do devs put aliasing in games in the first place if they just put anti-aliasing to fix it? How about they just leave out aliasing to begin with?
Graphics aren't a huge deal to me and I can't even really see any differences in the screenshots shown in this topic. I installed the high res texture pack for skyrim and couldn't even see any changes for example.
And here we have ladders all over the place but why should resources be invested in fixing these or any other graphics issues when we have the current playerbase? Let the graphics rot in their faces
They would have to rewrite the graphics engine since I presume FFXIV's engine uses deferred rendering (DX9 and DX11). MSAA and other traditional anti-aliasing options do not work here. WoW's game engine is DX12 now so they do not have these issues. You are always going to get some blurring with anti-aliasing.
Fried popoto enthusiast.
Lots of trolls or ignorant people on this thread. Difference is night and day.
Lots of trolls or ignorant people on this thread. Difference is night and day.
That's really uncalled for. Not everyone sees things as particularly as you might. Color might be a thing some people take for granted too, but colorblindness exists.
So there are small issues, up close, but even the "worst" version still looks pretty good.
The degree of emphasis on graphic quality seems strange to me. Of course it could always be made "better", but it looks amazing as it is.
In the grand scale of all the games I've played - from pixelly DOS games to early consoles with blocky 3D to now, and everything along the way that seemed amazing at the time but now looks dated... this game is beautiful and detailed. Things could be better, but they could be a lot worse.
My main annoyance with FXAA is more sub-pixel shimmering than texture detail being blurred. Why use an AA solution that introduces its own form of aliasing in the process? All I ask for is a simple built-in supersample option (1.0 had it, in addition to MSAA) so I don't need to employ nVidia/AMD's bruteforce solution which requires fullscreen and some UI futzing.
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