Quote Originally Posted by Khal_Drogo View Post
Hence, my compromise. Hell, keep repairing/deterioration if you want, BUT exp loss needs to be there. Otherwise, there's no accountability. Nobody gives a sh%^ if they die -hell, they can make strategies around it. At the very least, exp loss, but some kind of deleveling "cap" (like "limit breaks" in XI that, rather than allow you to push forward, they keep you from degressing). At worst, no deleveling at all.


Anyway, there needs to be something about dying that REALLY deters ppl from doing so, or they won't make as much of an effort to stay alive. Or worse, as mentioned earlier, they'll find away to exploit it.
Or you could not die for the sake of, I dunno, not sucking. Play well for the sake of playing well. Don't die so you're not a burden to your group. Don't die so you can win. Why do you need an awful, timesink, fun-killing punishment? Admittedly mostly my opinion but if they put in de-leveling or XP loss I'm quitting. Thankfully last they said they have absolutely no intention of doing so.