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  1. #81
    Player
    elreed's Avatar
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    Mar 2011
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    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Look about death penalties i think we're fine, if all of u remember there were a worst death penalty applied a few months ago, where after 3 deaths you needed to repair all your stuff and everyone complained about that i cant even imagine how many threads about how harsh the death punishing is if they cut off exp everytime you die.

    The main issue is making the game more fearful so in my humble oppinion i would recommend only to make mobs harder and last longer, take away lots of teleport nodes so the trip to get back after death to your party or spot is enough to make you be more careful, or if they leave the nodes make harder the trip with lots of mobs in your way.

    If they want hamlet defense to be epic like having tons of mobs attacking and you zerging everything, well treat those mobs separately than the rest of the normal mobs, like instanced mobs.
    (1)

  2. #82
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rokien View Post
    Hmmmmmm, you know, thousands and thousands of people wanted an ffxi-2, whats wrong with making this game more like ffxi? Why don't you complain about every other game coping WoW..... come on now. Also this game is being more like all the other games........ you should open your eyes a bit...
    It is what it is, let it be FFXIV. I don't really care what "thousands" of other people wanted, SE didn't want to do that and Yoshida isn't pushing it in that direction either. They've decided on their target audience, I don't see that changing anytime soon or ever. Honestly initially the thought of this game being like FFXI made me not want to even try it, I tried FFXI and wasn't a big fan. I know I'm not alone in that one. Not only that but I know a lot of people who are glad FFXIV is going the way it is because they simply don't have the same amount of time to put into the game as they did back when FFXI was out.

    Games are "copying" WoW because WoW set a lot of standards for the MMO genre and with good reason. Some of these things are becoming standards because they're good. Just because a game uses something WoW did doesn't mean it's trying to be exactly like WoW, it's just trying to keep up with the times. Maybe you should open your eyes a little bit.
    (2)

  3. #83
    Player

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    Mar 2011
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    Ul'dah
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    3,208
    Quote Originally Posted by Arcell View Post
    It is what it is, let it be FFXIV. I don't really care what "thousands" of other people wanted, SE didn't want to do that and Yoshida isn't pushing it in that direction either. They've decided on their target audience, I don't see that changing anytime soon or ever. Honestly initially the thought of this game being like FFXI made me not want to even try it, I tried FFXI and wasn't a big fan. I know I'm not alone in that one. Not only that but I know a lot of people who are glad FFXIV is going the way it is because they simply don't have the same amount of time to put into the game as they did back when FFXI was out.

    Games are "copying" WoW because WoW set a lot of standards for the MMO genre and with good reason. Some of these things are becoming standards because they're good. Just because a game uses something WoW did doesn't mean it's trying to be exactly like WoW, it's just trying to keep up with the times. Maybe you should open your eyes a little bit.
    I did not like anything that WoW had....... tons of instances? NOPE! really solo friendly? NOPE! fast leveling? NOPE! Their ah system? NOPE! Their graphics? LOL! Their characters? LOL! How they told most of the lore/story on a website!? LOL! All the tank and spank!? LOL! The terrible pvp? LOL The quest grinding? NOPE!

    I can keep going, I don't see any good standard in that crappy game. Just because a game has mass casuals, doesn't make it good. Just take a look at Naruto and compare that to a good anime. The mass loves Naruto, does that make it a good anime? No, its a terrible low quality anime.
    (0)

  4. #84
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Arcell View Post
    It is what it is, let it be FFXIV. I don't really care what "thousands" of other people wanted, SE didn't want to do that and Yoshida isn't pushing it in that direction either. They've decided on their target audience, I don't see that changing anytime soon or ever. Honestly initially the thought of this game being like FFXI made me not want to even try it, I tried FFXI and wasn't a big fan. I know I'm not alone in that one. Not only that but I know a lot of people who are glad FFXIV is going the way it is because they simply don't have the same amount of time to put into the game as they did back when FFXI was out.

    Games are "copying" WoW because WoW set a lot of standards for the MMO genre and with good reason. Some of these things are becoming standards because they're good. Just because a game uses something WoW did doesn't mean it's trying to be exactly like WoW, it's just trying to keep up with the times. Maybe you should open your eyes a little bit.

    I agree, i dont want another FFXI but i want a lot of the elements it had like campaign, conquest, beseiged, assaults, chains of promathia, raise of zilart, treasures of ath ugah(or whatever is called) it had a lot of good things, i like more the battle mechanics that we have now even that arent complete yet than the ones XI had, the cross class system is way better than the subjob system in XI, in less words XIV has a lot of good things but needs juice and that kinda juice XI had it in huge quantities, the fear to mess up was common, the stories were one of the best things, exclusive stuff made it even better because a noob had something to look forward to achieve, like getting to sky you couldnt go if you hadnt completed the hard chain of quest, you couldnt travel in airships if you didnt had enough money to get your pass or completed the quest, you couldnt travel in a chocobo if you didnt completed the quest, you couldnt unlock last levels if you didnt fight maat, etc. A lot of achievements, you could see how much everyone had done just by looking their gear....

    i can go on and on with that, thats what people want when they say they want a FF XI-2
    (2)

  5. #85
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rokien View Post
    I did not like anything that WoW had....... tons of instances? NOPE! really solo friendly? NOPE! fast leveling? NOPE! Their ah system? NOPE! Their graphics? LOL! Their characters? LOL! How they told most of the lore/story on a website!? LOL! All the tank and spank!? LOL! The terrible pvp? LOL The quest grinding? NOPE!

    I can keep going, I don't see any good standard in that crappy game. Just because a game has mass casuals, doesn't make it good. Just take a look at Naruto and compare that to a good anime. The mass loves Naruto, does that make it a good anime? No, its a terrible low quality anime.
    All your opinions, I mean even with so many casuals it has millions of subscribers so it must be doing SOMETHING right. When games become popular it's usually for a reason and at that point their gameplay starts to set standards in the genre. You may not like them but just because a genre follows certain trends doesn't mean it's a clone of another game. It's just trying to keep up. If you want to get anywhere you have to be competitive.

    Honestly though I'm really not worried about them making the game more like FFXI. They've had dozens of chances to do exactly that and they haven't. Yoshida has made no indication of them taking the game in that direction and honestly if he hasn't by now they probably won't. So I say again, if you are really expecting the game to move in the direction you want, back into the dark ages, you'll be sorely disappointed. You should really look for another game to play because this one definitely isn't going to make you happy.
    (1)

  6. #86
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by elreed View Post
    I agree, i dont want another FFXI but i want a lot of the elements it had like campaign, conquest, beseiged, assaults, chains of promathia, raise of zilart, treasures of ath ugah(or whatever is called) it had a lot of good things, i like more the battle mechanics that we have now even that arent complete yet than the ones XI had, the cross class system is way better than the subjob system in XI, in less words XIV has a lot of good things but needs juice and that kinda juice XI had it in huge quantities, the fear to mess up was common, the stories were one of the best things, exclusive stuff made it even better because a noob had something to look forward to achieve, like getting to sky you couldnt go if you hadnt completed the hard chain of quest, you couldnt travel in airships if you didnt had enough money to get your pass or completed the quest, you couldnt travel in a chocobo if you didnt completed the quest, you couldnt unlock last levels if you didnt fight maat, etc. A lot of achievements, you could see how much everyone had done just by looking their gear....

    i can go on and on with that, thats what people want when they say they want a FF XI-2
    There's absolutely nothing wrong with taking the GOOD ideas from FFXI and implementing them into FFXIV in a way that makes sense for FFXIV. Honestly I'd be a bit disappointed if they just copy/pasted systems over without even trying to make them work with this game. FFXI had SOME good ideas and FFXIV could certainly benefit from them however we don't need to bring everything over. Some things haven't aged well and some wouldn't work with how FFXIV is. They have the opportunity to make something way better than FFXI ever was and I'd like to see them try to do it instead of being held down by old traditions that have no place in FFXIV.

    With enough time I feel that FFXIV can become better, we just need to give it time. I mean also worth considering, they didn't have to rebuild FFXI from the ground up. What we're seeing now isn't the finished product so I mean it makes sense that people aren't happy with how it is in comparison to FFXI and are anxious for new info/patches.
    (6)

  7. #87
    Player
    elreed's Avatar
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    Mar 2011
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    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Well when i say i want those things like campaign,etc that i posted it doesnt have to be the same, i know they need to evolve things like hamlet defense for example i feel like it is some kind of besieged and campaign at the same time, conquest is easier they just need to put the numbers at works to have areas controlled by certain nation, so yeah i know they will evolve stuff and they must, about quest lines i dont want the same story but i want new story with the same relevance and reward that XI had, not middle tales like what we have now.
    (0)

  8. #88
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    Join Date
    Aug 2011
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    228
    Someone's post:

    FFXI's partying system, whether the developers planned for it or not, was dynamic and diverse.
    Response:

    Quote Originally Posted by Catharsis View Post
    What's so dynamic and diverse about sitting in town waiting until a RDM or a BRD and a PLD or NIN logged on and wasn't snapped up within 15 seconds by other desperate groups? There were levels when you couldn't even sub Dispel and without it, there would be no practical way of doing any form of decent experience on Robber Crab/Crawler Tedious Grindfest Mania when dealing with people with attention spans shorter than their vocabulary and bladders the size of peas (just how difficult can it be to synchronise a toilet break?).
    Why do ppl have to be so dismissive about something just b/c ONE aspect of it's design was flawed? I think everyone realizes that there were some pretty significant issues w/ XI that completely ruined gameplay for some ppl....


    That doesn't mean to scrap the thing completely and deem it "taboo." Try to have an open mind plz...Can you honestly say that NOTHING about XI's pt system was dynamic and diverse? simply b/c you had a hard time making parties and trouble killing some foolishly designed mobs?
    (6)

  9. #89
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Dark Ages they say. I say before the MMO catered to the lowest common denominator.

    Again, nobody here is saying make FFXI part II. What don't some of you understand about that? Instead we are saying "take some of the many many things that FFXI did right and implement them into this game without the negatives." Look, I could write a thesis on the problems with launch FFXI but it did so many things well that it is simply a fallacy to ignore them.

    Marketing to casuals is a lost cause. They won't come over to this game en mass and most of them are happy with WoW, TOR, DCUO or whatever. Add that to the poor reputation this game garnered out of the gate and you are marketing toward the wrong group. There is however, a market for a more difficult experience which no modern MMO currently offers.

    Let's take a current example. I was looking at The Old Republic's forum recently and saw people discussing end-game. END GAME less than 2 months after launch. At that point in FFXI, most of us were still trying to figure things out. We had to communicate with each other, cooperate with each other and learn from each other. We didn't get blasted to the end just so we could grind for gear. Instead, we were all part of a greater whole undertaking a journey, we died together and succeeded together. This built a fantastic community that I recall fondly to this day. I never once ran into a dbag playing FFXI during the first 2 years.

    I'm of the school that if you don't want to put time into a MMO or commit to it, you shouldn't be on par with everyone else just so you can feel special. A MMO by definition should be massive, not designed to hit max level in a month. This is coming from a low time-investment player, even when FFXI was around at launch. I knew I wasn't going to get to 75 as fast as some of the other players but I enjoyed the difficulty the game presented. I'm sure if you look at the population numbers from FFXI to about 2007 you will see a steady progression and little drop off when compared to current MMO's which people get bored of relatively quickly. FFXI had longevity due to the difficulty curve. Some of it was fake difficulty yes, but some of it was just brilliantly designed game-play.

    Back on topic: Remember the first trek to Jeuno? That was absolutely terrifying. Uncharted lands, high level mobs that could easily kill you and a sense of adventure. I felt tremendously elated when I got to Jeuno for the first time.
    (10)
    Last edited by Darkillumina; 02-23-2012 at 10:42 AM.

  10. #90
    Player
    Furia's Avatar
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    Feb 2012
    Location
    Gridania
    Posts
    19
    Character
    Kuroyuki Dalamiq
    World
    Adamantoise
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Arcell View Post
    There's absolutely nothing wrong with taking the GOOD ideas from FFXI and implementing them into FFXIV in a way that makes sense for FFXIV. Honestly I'd be a bit disappointed if they just copy/pasted systems over without even trying to make them work with this game. FFXI had SOME good ideas and FFXIV could certainly benefit from them however we don't need to bring everything over. Some things haven't aged well and some wouldn't work with how FFXIV is. They have the opportunity to make something way better than FFXI ever was and I'd like to see them try to do it instead of being held down by old traditions that have no place in FFXIV.

    With enough time I feel that FFXIV can become better, we just need to give it time. I mean also worth considering, they didn't have to rebuild FFXI from the ground up. What we're seeing now isn't the finished product so I mean it makes sense that people aren't happy with how it is in comparison to FFXI and are anxious for new info/patches.
    Stop making sense Arcell, you are making my brain hurt D:
    (1)

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