Quote Originally Posted by Catharsis View Post
Fine, if you feel that strongly about it, go complain on FFXI's boards then. IIRC, Hiromichi Tanaka is back at work on it (him being largely responsible for all the stuff you seem to like), putting all the tedious grind you could ever want in a game into magian relic upgrade trials - and if you love Tanaka's style of game-creation, you should by all means support him. Still, FFXIV has a right to a unique existence. I prefer to keep my faith in Yoshi-P.
Yoshi P is the only reason why I'm still here, game's not complete yet but based on all of the outlines and all of the interviews I truly believe he has a vision. Recent FFs seemed very shallowly put together, like they were put together using a template rather than employing deep thought and originality. I think Yoshi P is different and he'll make XIV into a good game just not the game most of their users wanted.

And about your FFXI comment, it's a ps2 game it's 10 years old, there is no bringing it back even if tanaka is back on the project. It would be one thing if the games were the same age, but they made 14 look like it would be the next FFXI. Then they changed their target audience. XI was one of the most successful games of all time, my question is where is our game at if you want a new audience? They should at least make the game a little harder and more like XI for us. Doesn't mean make it a clone but why take it so drastically in the casual direction?

Is it so unreasonable to want a death penalty for XIV? You can solo a mob for 1k exp, even if it's 10%/level exp loss like XI was, you can get that back in 5 fights. Die several times, do 1 leve solo and you recap. If leveling was as long as it was in XI I could see you not wanting exp loss for dying but exp is so easy in this game it's so easy to get back.