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  1. #1
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    Catharsis's Avatar
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    Quote Originally Posted by ArnoMorley View Post
    And we can't go enjoy FFXI anymore because they ruined it. It's become a lot like 14 is, max level in hardly any time and everything is easy. At least XI was a good grind, XIV's method is easy content that repops instantly but has a low drop rate. Not to mention XI's 10 years old, the fans deserved a next gen FFXI, do they expect us to keep playing a ps2 game forever?

    I personally wanted an FFXI-2, most of their users wanted it too. they imported the same races, they made it resemble XI and put the same development team on it and then change it to accommodate a new fan base instead of us.

    What kind of logic is that, turn on your client base and try to go after WoW's audience? Even if XIV had been a 10/10 title at launch WoW's audience is going no where, most of them are too narrow minded to give a JRPG a shot. And it's not even a nationalism thing, they just can't relate it.
    Fine, if you feel that strongly about it, go complain on FFXI's boards then. IIRC, Hiromichi Tanaka is back at work on it (him being largely responsible for all the stuff you seem to like), putting all the tedious grind you could ever want in a game into magian relic upgrade trials - and if you love Tanaka's style of game-creation, you should by all means support him. Still, FFXIV has a right to a unique existence. I prefer to keep my faith in Yoshi-P.
    (2)

  2. #2
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    Quote Originally Posted by Catharsis View Post
    Fine, if you feel that strongly about it, go complain on FFXI's boards then. IIRC, Hiromichi Tanaka is back at work on it (him being largely responsible for all the stuff you seem to like), putting all the tedious grind you could ever want in a game into magian relic upgrade trials - and if you love Tanaka's style of game-creation, you should by all means support him. Still, FFXIV has a right to a unique existence. I prefer to keep my faith in Yoshi-P.
    Yoshi P is the only reason why I'm still here, game's not complete yet but based on all of the outlines and all of the interviews I truly believe he has a vision. Recent FFs seemed very shallowly put together, like they were put together using a template rather than employing deep thought and originality. I think Yoshi P is different and he'll make XIV into a good game just not the game most of their users wanted.

    And about your FFXI comment, it's a ps2 game it's 10 years old, there is no bringing it back even if tanaka is back on the project. It would be one thing if the games were the same age, but they made 14 look like it would be the next FFXI. Then they changed their target audience. XI was one of the most successful games of all time, my question is where is our game at if you want a new audience? They should at least make the game a little harder and more like XI for us. Doesn't mean make it a clone but why take it so drastically in the casual direction?

    Is it so unreasonable to want a death penalty for XIV? You can solo a mob for 1k exp, even if it's 10%/level exp loss like XI was, you can get that back in 5 fights. Die several times, do 1 leve solo and you recap. If leveling was as long as it was in XI I could see you not wanting exp loss for dying but exp is so easy in this game it's so easy to get back.
    (2)

  3. #3
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    Catharsis's Avatar
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    Lex Talionis
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    Quote Originally Posted by ArnoMorley View Post
    Yoshi P is the only reason why I'm still here, game's not complete yet but based on all of the outlines and all of the interviews I truly believe he has a vision. Recent FFs seemed very shallowly put together, like they were put together using a template rather than employing deep thought and originality. I think Yoshi P is different and he'll make XIV into a good game just not the game most of their users wanted.

    And about your FFXI comment, it's a ps2 game it's 10 years old, there is no bringing it back even if tanaka is back on the project. It would be one thing if the games were the same age, but they made 14 look like it would be the next FFXI. Then they changed their target audience. XI was one of the most successful games of all time, my question is where is our game at if you want a new audience? They should at least make the game a little harder and more like XI for us. Doesn't mean make it a clone but why take it so drastically in the casual direction?

    Is it so unreasonable to want a death penalty for XIV? You can solo a mob for 1k exp, even if it's 10%/level exp loss like XI was, you can get that back in 5 fights. Die several times, do 1 leve solo and you recap. If leveling was as long as it was in XI I could see you not wanting exp loss for dying but exp is so easy in this game it's so easy to get back.
    FYI, Tanaka was largely responsible for getting FF14 into the huge mess it was in in the first place. They shifted him over to FF11, where he could do less harm. And as for why take it so drastically in the casual direction - please explain to me how it makes any logical or ecological sense to make two games that fill the exact same niche in the market. FF14's chance to lure a larger market audience actually partially depends on it being significantly different from FF11. What's the point of marketing FF14 to people who are already enjoying FF11 and paying S-E every month for the privilege of playing it if it's going to be identical?

    but you are simply ignorant if you think FFXI was a total detriment to the player base.
    And you are simply passive-aggressive with your choice of words, and judgmental if you think I was simplifying things to that absurd statement.

    Edit: re: Yet another one of your cherry-picked statements-
    DRKs aren't reliant on their MP. Unfortunately, not all jobs happen to be melee jobs which could function off autoattack and TP. If you were suggesting that Mage classes (other than RDM) could somehow be productive throughout any reasonable event without needing to take advantage of Healing MP/Dark Staves/Clear Mind, I'd like to suggest you go back to FFXI, as there's an entire world of different experiences awaiting you (although maybe not now that the level cap isn't 75)
    (0)
    Last edited by Catharsis; 02-22-2012 at 02:38 PM.

  4. #4
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    Quote Originally Posted by Catharsis View Post
    FYI, Tanaka was largely responsible for getting FF14 into the huge mess it was in in the first place. They shifted him over to FF11, where he could do less harm. And as for why take it so drastically in the casual direction - please explain to me how it makes any logical or ecological sense to make two games that fill the exact same niche in the market. FF14's chance to lure a larger market audience actually partially depends on it being significantly different from FF11. What's the point of marketing FF14 to people who are already enjoying FF11 and paying S-E every month for the privilege of playing it if it's going to be identical?
    Because they already changed FFXI, they already turned IT into a more casual game too. There's NO going back to the old things we liked about it because they're gone. They nerfed the entire game and then implemented a brain dead alliance exp system. It doesn't satisfy their CoP/ToAU era customers who supported it at it's peak anymore. Making 14 too casual is satisfying the same "niche".

    And it's OLD, maybe we want to play a game with graphics like 14?

    In regard to FFXIV being a mess I would guarantee you that very little of it was Tanaka's doing, it was probably 80% SE's CEO Yoichi Wada. Force a release date and limit funding and things happen. 14 wasn't the only FF they botched, when it's multiple teams botching projects you have to look to who's in charge of those teams.

    Can anybody honestly say they've enjoyed 14 as much as they did XI? Nobody's expecting a straight up clone, but asking for a few things that made XI great is not unreasonable.
    (3)