Quote Originally Posted by Catharsis View Post
What's so dynamic and diverse about sitting in town waiting until a RDM or a BRD and a PLD or NIN logged on and wasn't snapped up within 15 seconds by other desperate groups?
Aye, there wasn't anything fun about waiting for a group. I'm not saying FFXI didn't have its flaws.

when dealing with people with attention spans shorter than their vocabulary and bladders the size of peas (just how difficult can it be to synchronise a toilet break?).
Hahaha, I hear ya. But that's partially what I was talking about. The party system in FFXI (when you were lucky enough to get into a group) had a very dynamic aspect to it. Like you mentioned above, something as insignificant as a toilet break caused an interruption. Everyone had a particular role in an exp group and mobs were balanced around full 6 man parties. So, one person not paying attention changed a group's dynamic pretty significantly and that's just taking into account one person. A full group had 6 people. What we often times saw in a typical exp group was something like this: one person was very focused and paying attention, while another was only half paying attention, while the healer may not have known 100% what they were doing, while the puller sort of sucked at pulling, while the tank was great and doing an awesome job, while the SAM had a problem ever since childhood of not being able to go longer than 15 minutes without peeing (poor guy), and while you're fighting a mob, some guy runs by you with a chain of bats that will soon turn around and aggro onto your group.

To most people this probably sounds like the dead opposite of a good time, and I would agree. But what I do like about the above group sample is that it exemplifies the diversity that the system allowed for. The example above is just one possibility. There were practically an infinite amount of ways for a group to play out. Personality, perseverance, gear, player ability, focus, and externalities such as other groups that were playing around you were just some of the factors that made up a very diverse party system.

FFXIV has very little of this. If someone is only partially paying attention, it doesn't really matter. If someone is a bad healer, it doesn't really matter. If someone isn't a very good puller, it doesn't really matter. If someone goes afk for 30 minutes, it doesn't really matter. If someone dies every 5 minutes, it doesn't really matter.

I would take all of the crappy things (and there were quite a few) that were a part of FFXI's combat and partying system in a heartbeat if it meant that we would get a system even half as diverse as FFXI's. Okay, maybe not the long waiting time for invites, but everything else! FFXI did a lot of things wrong, but it also did many things right. Its healthy population (one of the most successful P2P MMOs to date) is a testament to that. When first hearing of FFXIV, I remember thinking "Wow, this is going to be great. It will take all of the good things from FFXI and build upon them." My one biggest disappointment with this game has been the realization that this was not the case.