Quote Originally Posted by ArnoMorley View Post
All I can say to people is be careful what you wish for, that's part of the reason why the game has no risk factor and no sense of reward anymore....
Nostalgia for the old school MMOs from the early 2000s aside, I do miss the days where there where choice between hardcore MMOs and casual ones, now therye all casual, every MMO try to take WoWs success formula of making their game accessable to everyone.
While this might work in a shooter genre, in MMOs ppl invest time in their characters, this making a switch to a new MMO something of a big deal, you kind of dont want to start over with thw same game again but in a different packaging so to say.
Instead forgetting that there is a niche of players they could cater to, that long for the more hardcore days.


While I don't want pre abyssea XI-2, there is still alot of things good from XI that could be put into XIV,and a more sense of danger and excitment playing is one thing.
I havent played a MMO since XI(or much any game) where the tought of dying was scary and thus while exploring high level areas there was a lot of suspence sneaking around hopeing to stay out of harms way.

I'd be happy if death actualy had some effect for me, be it exp loss or something totaly new, but the current death system is a joke, while death is still annoying in XIV but it doesnt add to the gameplay because its not scary or mean anything, as it is now, you might as well make players immortal and it wouldn't change things much.

And probably the most annoying thing in XIV atm by far is the mobs being leashed and only follow you for like 10 feet before giving up, rarely have I ever seen mobs with so little determination in a game.
Thus there is no real fear of aggroing random monsters since you can just outrun them in 5-10sec, and also its annoying because you can't pull or kite mobs far limiting your gameplay alot.