Quote Originally Posted by Avraym View Post
A lot of people complain that clearing mobs is like fighting straw dolls. No challenge. No element of risk. Hell, you can pull 10+ monsters as a group pull in some of the toughest areas in our level range, and generally walk away unscathed (In relation to group/level size of course)
So sad and so true... My buddy and I were just talking about this the other day; specifically about leveling/xp parting. It just feels like an lol-zerg-feast atm - no strategy, no risky pulls, no risk or strategy at all really, heh. Such a boring way to level atm...

If Yoshi is creating a theme park to cater to all sorts of players, then the "XP Party Ride" is what I'm going to be looking forward to the most (along with all the new various classes/jobs, of course). It would be really nice to hear more details/visions from Yoshi about 2.0, specifically with regard to character progression (that is, getting from min to max levels). Until then, I'll have my fingers crossed!...