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  1. #1
    Player

    Join Date
    Jan 2012
    Posts
    127
    All I can say to people is be careful what you wish for, that's part of the reason why the game has no risk factor and no sense of reward anymore.

    You know the market wards? That was fan requested, all of the "I hate the AH" whiners gave us this crappy system when XI had a system that worked.

    "I don't want to lose exp when I die!" well congrats now dying doesn't scare anybody

    "I'm sick of camping nms for hours and not getting a claim" - Thanks so much for this one, I loved nms in XI now they're a stupid boring grind fest. LL, valkurm emp and etc used to be you'd kills phs for a while, then it pops up in your widescan and it's like "Oh snap!" for the next few minutes trying to claim was a rush like no other, then if you got claim it was exciting to see if you'd get the drop. And when you finally did there was no way to put a price on that feeling.

    "I don't like it taking so long to get to endgame" - Now it takes maybe a week, and all low level content is useless

    "I want crafted gear to be the best so I don't have gear I can't sell" - All U/U gear except weapons being worthless

    "I don't like time sinks!!"

    "I don't have hours to spend on a game"

    "I don't want an ffxi clone"

    Whenever you're all wondering why something is wrong with this game look to all the whiners they listened to. All of the people who were too lazy to actually put time into the game and couldn't handle any competition made it so that it wasn't fun for the rest of us. I just wonder why SE decided to give into those people instead of rewarding all of the FFXI lovers who stuck by them for all those years.
    (11)

  2. #2
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by ArnoMorley View Post
    All I can say to people is be careful what you wish for, that's part of the reason why the game has no risk factor and no sense of reward anymore....
    Nostalgia for the old school MMOs from the early 2000s aside, I do miss the days where there where choice between hardcore MMOs and casual ones, now therye all casual, every MMO try to take WoWs success formula of making their game accessable to everyone.
    While this might work in a shooter genre, in MMOs ppl invest time in their characters, this making a switch to a new MMO something of a big deal, you kind of dont want to start over with thw same game again but in a different packaging so to say.
    Instead forgetting that there is a niche of players they could cater to, that long for the more hardcore days.


    While I don't want pre abyssea XI-2, there is still alot of things good from XI that could be put into XIV,and a more sense of danger and excitment playing is one thing.
    I havent played a MMO since XI(or much any game) where the tought of dying was scary and thus while exploring high level areas there was a lot of suspence sneaking around hopeing to stay out of harms way.

    I'd be happy if death actualy had some effect for me, be it exp loss or something totaly new, but the current death system is a joke, while death is still annoying in XIV but it doesnt add to the gameplay because its not scary or mean anything, as it is now, you might as well make players immortal and it wouldn't change things much.

    And probably the most annoying thing in XIV atm by far is the mobs being leashed and only follow you for like 10 feet before giving up, rarely have I ever seen mobs with so little determination in a game.
    Thus there is no real fear of aggroing random monsters since you can just outrun them in 5-10sec, and also its annoying because you can't pull or kite mobs far limiting your gameplay alot.
    (5)