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  1. #1
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Matsume View Post
    Another point i meant to bring up. No one cares about dying in FFXIV, where as in FFXI if you died you lose exp and *gasp* sometimes DELEVELED!!!

    This was actually a good thing. It provided the "push" part of the "push and pull" towards end game and long term interest. The "pull" was the fact that it was hard to level up, so being lvl 75 anything was an achievement in it's own. Low level players looked up to lvl 75s in their shiny AF armor and attracted them as much as did the hard to get weapons and gear that also provided a "pull" towards end game.

    The exp loss per death coupled with the difficulty of gaining exp provided the perfect balance between incentive towards lvling up and disincentive against carelesness that would cause death. And, considering that if you died your party was likely to die and EVERYONE would be penalized, that alone was another incentive pushing people towards paying attention, gearing themselves out, and being extra careful with top notch strategy and awareness.
    that was ff11 once upon a time. someone in my shell got lvl 50 in a matter of hours recently they said.
    (2)

  2. #2
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by syntaxlies View Post
    that was ff11 once upon a time. someone in my shell got lvl 50 in a matter of hours recently they said.
    I haven't played FFXI in years. I am specifically referencing the Golden Years of Chains of Promethia and the Rise of Zilart.

    LOL at your increasingly large sig, +1
    (2)