Results 1 to 10 of 115

Hybrid View

  1. #1
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Agreed!
    There should always be a certain amount of risk when battling a foe to get stronger/obtain rare gear. Especially when you are charging right into their stronghold. (Duoing/soloing chest mobs = ZzZzZz)

    While I do enjoy taking on scores of mobs at one time and defeating them swiftly I feel that it's not intense and fun as it could be if you had to consider what could be lost if you failed the encounter.

    Alas: Many MMO players don't want overly strict or complicated risks involved with their experience during play. Weather it be because they don't want it to be difficult or because they don't have a lot of time to progress and a large loss would mean a waste of a play session etc.

    I feel that the current gear damage system is decent but it's not hard to obtain gil to repair your items in this game. There needs to be some kind of other risk involved with failing to consider your situation before acting AKA: Dieing.
    (4)

  2. #2
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SirOleas View Post
    There needs to be some kind of other risk involved with failing to consider your situation before acting AKA: Dieing.
    Is the time you wasted fighting only to fail, and then running / teleporting back to the spot and waiting on your weakened not penalty for you? I consider MY time to be worth something, so needless to say I find that when I screw up a fight and potentially have to take several minutes to just get back that's punishment enough. I do not need to go re-farm some exp buffer for an hour or 2 like in XI. That was garbage and if you want that back I just don't even... what is the deal with people wanting games to punish them for failure?

    Just make it hard, don't make it kick you in the balls AFTER it already beat you up.
    (1)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Riaayo View Post
    Is the time you wasted fighting only to fail, and then running / teleporting back to the spot and waiting on your weakened not penalty for you? I consider MY time to be worth something, so needless to say I find that when I screw up a fight and potentially have to take several minutes to just get back that's punishment enough. I do not need to go re-farm some exp buffer for an hour or 2 like in XI. That was garbage and if you want that back I just don't even... what is the deal with people wanting games to punish them for failure?

    Just make it hard, don't make it kick you in the balls AFTER it already beat you up.
    go play demon souls/dark souls..... Thats what I want for punishment! I wanna throw my controller, I wanna get mad! It makes me try even harder next time!~ As I said, people wanna feel something, they don't wanna be a droid. With great frustration comes great happiness.

    There are TONS and TONS of casual games out there, they are becoming the norm because it brings in money. Game companies need to stop catering to people and make stuff unique and not just think about money. Demon souls was one of those games. I want ffxiv to be one as well, even if it has a small crowd.
    (1)
    Last edited by Rokien; 02-24-2012 at 05:43 AM.

  4. #4
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rokien View Post
    go play demon souls/dark souls..... Thats what I want for punishment! I wanna throw my controller, I wanna get mad! It makes me try even harder next time!~ As I said, people wanna feel something, they don't wanna be a droid. With great frustration comes great happiness.

    There are TONS and TONS of casual games out there, they are becoming the norm because it brings in money. Game companies need to stop catering to people and make stuff unique and not just think about money. Demon souls was one of those games. I want ffxiv to be one as well, even if it has a small crowd.
    Hate to tell you but that wasn't the goal from the outset and even Yoshida hasn't pushed the game in that direction. They're not just gonna do a 180 on their target audience at this point. Again I highly suggest finding a game that caters to your demographic instead of trying to change this game into one.
    (2)

  5. #5
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rokien View Post
    go play demon souls/dark souls..... Thats what I want for punishment! I wanna throw my controller, I wanna get mad! It makes me try even harder next time!~ As I said, people wanna feel something, they don't wanna be a droid. With great frustration comes great happiness.

    There are TONS and TONS of casual games out there, they are becoming the norm because it brings in money. Game companies need to stop catering to people and make stuff unique and not just think about money. Demon souls was one of those games. I want ffxiv to be one as well, even if it has a small crowd.
    Controllers are expensive, I don't really want to throw it. If you enjoy being angry and pissed off at a game to the point of yelling then that's fine I guess, everyone has their own thing, but I play games and mmos to have fun with friends and enjoy myself, and being in a situation where a game has shit on us so hard that we are all mad, pissy, cursing or even yelling is not fun or enjoyable or anything but extremely unpleasant to deal with. I WANT hard encounters, I like bosses that are tough and not everyone can kill. But I should not de-lvl because I tried fighting it. FFXI's punishment for dieing meant I didn't go do fun things, I didn't try to solo this mob or that because the punishment if I failed was more of a burden than the fun I got out of trying. It essentially strangled the game.

    Also, repair costs do not exist to punish you for dieing, they exist to pull money out of the economy. Again, punishment for not playing smart / dieing is that you don't win, that you waste time and have to try again... and if you keep doing poorly, you're not going to beat it. I think that works, and it's not "casual gaming." I can't even think of any game I have ever played other than FFXI that took things away from me in such a depressing way just because of a mistake.

    Furthermore, SE wants to make money, and the more people that play this game the more money they will get. It's stupid to try and release a massive-scale mmo to a tiny audience; they would NEVER have even developed it if that was the goal.

    By all means, add difficult bosses and hard content. Make that content kick our asses; but leave that ass kicking to our deaths; wasted time; and continued trial and error, not to making me go grind even more (a mechanic that needs to go away all-together) for something I ALREADY achieved.
    (3)
    Last edited by Riaayo; 02-24-2012 at 10:09 PM. Reason: Redundant "Also"s that read in an annoying way to me

  6. #6
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by Riaayo View Post
    Controllers are expensive, I don't really want to throw it. If you enjoy being angry and pissed off at a game to the point of yelling then that's fine I guess, everyone has their own thing, but I play games and mmos to have fun with friends and enjoy myself, and being in a situation where a game has shit on us so hard that we are all mad, pissy, cursing or even yelling is not fun or enjoyable or anything but extremely unpleasant to deal with. I WANT hard encounters, I like bosses that are tough and not everyone can kill. But I should not de-lvl because I tried fighting it. FFXI's punishment for dieing meant I didn't go do fun things, I didn't try to solo this mob or that because the punishment if I failed was more of a burden than the fun I got out of trying. It essentially strangled the game.

    Also, repair costs do not exist to punish you for dieing, they exist to pull money out of the economy. Again, punishment for not playing smart / dieing is that you don't win, that you waste time and have to try again... and if you keep doing poorly, you're not going to beat it. I think that works, and it's not "casual gaming." I can't even think of any game I have ever played other than FFXI that took things away from me in such a depressing way just because of a mistake.

    Furthermore, SE wants to make money, and the more people that play this game the more money they will get. It's stupid to try and release a massive-scale mmo to a tiny audience; they would NEVER have even developed it if that was the goal.

    By all means, add difficult bosses and hard content. Make that content kick our asses; but leave that ass kicking to our deaths; wasted time; and continued trial and error, not to making me go grind even more (a mechanic that needs to go away all-together) for something I ALREADY achieved.
    Hence, my compromise. Hell, keep repairing/deterioration if you want, BUT exp loss needs to be there. Otherwise, there's no accountability. Nobody gives a sh%^ if they die -hell, they can make strategies around it. At the very least, exp loss, but some kind of deleveling "cap" (like "limit breaks" in XI that, rather than allow you to push forward, they keep you from degressing). At worst, no deleveling at all.


    Anyway, there needs to be something about dying that REALLY deters ppl from doing so, or they won't make as much of an effort to stay alive. Or worse, as mentioned earlier, they'll find away to exploit it.
    (0)

  7. #7
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Khal_Drogo View Post
    Hence, my compromise. Hell, keep repairing/deterioration if you want, BUT exp loss needs to be there. Otherwise, there's no accountability. Nobody gives a sh%^ if they die -hell, they can make strategies around it. At the very least, exp loss, but some kind of deleveling "cap" (like "limit breaks" in XI that, rather than allow you to push forward, they keep you from degressing). At worst, no deleveling at all.


    Anyway, there needs to be something about dying that REALLY deters ppl from doing so, or they won't make as much of an effort to stay alive. Or worse, as mentioned earlier, they'll find away to exploit it.
    Or you could not die for the sake of, I dunno, not sucking. Play well for the sake of playing well. Don't die so you're not a burden to your group. Don't die so you can win. Why do you need an awful, timesink, fun-killing punishment? Admittedly mostly my opinion but if they put in de-leveling or XP loss I'm quitting. Thankfully last they said they have absolutely no intention of doing so.
    (2)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Arcell View Post
    Or you could not die for the sake of, I dunno, not sucking. Play well for the sake of playing well. Don't die so you're not a burden to your group. Don't die so you can win. Why do you need an awful, timesink, fun-killing punishment? Admittedly mostly my opinion but if they put in de-leveling or XP loss I'm quitting. Thankfully last they said they have absolutely no intention of doing so.
    Hey, good point arcell, don't suck and not die, so you don't get the exp loss(or whatever penalty), huh, imagine that.... What it does is it forces people to get better so they don't digress from a level. Because right now, I could care less if 3 people die in my ifrit party... Ya would be nice to have a full party, but it isn't needed. Those people will learn faster if they can't keep their level.
    (2)
    Last edited by Rokien; 02-25-2012 at 12:18 PM.

  9. #9
    Player
    Searious's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Arthur Highwind
    World
    Gungnir
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Khal_Drogo View Post
    Hence, my compromise. Hell, keep repairing/deterioration if you want, BUT exp loss needs to be there. Otherwise, there's no accountability. Nobody gives a sh%^ if they die -hell, they can make strategies around it. At the very least, exp loss, but some kind of deleveling "cap" (like "limit breaks" in XI that, rather than allow you to push forward, they keep you from degressing). At worst, no deleveling at all.


    Anyway, there needs to be something about dying that REALLY deters ppl from doing so, or they won't make as much of an effort to stay alive. Or worse, as mentioned earlier, they'll find away to exploit it.
    Nah I'm good. If I wanted that stuff I would still be playing ffxi
    (0)