One of the problems with FFXIV's content, is the lack of risk and also mob strength, wether its a solo fight or a group fight.

It's very rare in a group situation where you have to be "careful" of your pulls, or where you don't just pile drive through a group chain in seconds, Save Dzemael Darkhold in early release, but that was before the many reforms we've seen.

A lot of people complain that clearing mobs is like fighting straw dolls. No challenge. No element of risk. Hell, you can pull 10+ monsters as a group pull in some of the toughest areas in our level range, and generally walk away unscathed (In relation to group/level size of course)

I'm hoping that at least one of the two new raids will provide actual tactics.

Remember in FFXI when we had to designate pullers and a pull camp? And even then some things could go wrong. I don't want the game to be like that all over, but in some cases, pulls should have to be well planned in association with the risk.

Also, the story quest fights were child plays at best. Which is fine, because its introducting you to the game as a new player. But I personally have higher expectations with job quests.

I'm also hoping that Job quests will involve solo fights, where gear and player skill makes or breaks the difference. I mean the sort of fights In any previous final fantasy, where you knew gear/food preperation was key because the fight was so tough. Given how easy it is to level in this game, we should at LEAST retain wearing appropriate gear.