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  1. #1
    Player
    Aerlana's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,288
    Character
    Lahna Orora
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Balipu View Post
    2. Give Blue Mage two versions. One balanced for solo play, and one for group play.
    Nah. Not only would it be too much work, it wouldn't be pracitcal. Where would you learn how to use group blue mage? You wouldn't have the same rotation. Hell, at this point we don't even know if blue mage has a rotation at all? With different traits and abilities it will be like a different job you never played. You can't fight raids with a job you can't use. Or at the very least you shouldn't.
    With ungarmax matter, we know that side content are designed by different people that the one making fights, they can easily take a team of people specilist about balance between jobs, and saying "Here is the X skills the blue mage will have, take as much as other jobs have skills, adapt them to create a BLU raiding gameplay"
    It wouldnt be so much work, it is not doing a new job from 0. skills already get aesthetic things, and a global idea of the effect.

    How to learn it... i forgot the punchingball are in openworld, ok. It is a matter this idea (i support a lot) have to address.
    but to train it... just in brutal primals and story mode... Like you already did for the existing job? Personnally i learned to use jobs not in dongeons, i did level all with fate train before 2.1... but i did read the skills/trait descriptions, and work them on the relic quest (so chimera, hydra, ifrit, garuda and titan). This will work to learn how to play the "raid" BLU, and with any jobs...


    I understand you care about the amount of work of one of the biggest dev team of the industry (500 without the "management team" said yoshida during gamescon). But i dont think it would add such colossal time for them. And for the learning of players, i really dont see the matters ! If you see one, just explain it.


    And this idea get nothing away, it just add thing, adds way to play the game.
    (1)
    Last edited by Aerlana; 11-22-2018 at 01:39 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.
    Quote Originally Posted by GILDREIN View Post
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: [...]these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  2. #2
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Seraphor View Post
    .

    Open access to all content available at its level cap, excluding only the current raid tier.

    Not good. The raiders are the most vocal haters based on my observations

    Give end-game relevant rewards for the Masked Carnivale

    Why do you assume this is not the case, though?

    Give it regular updates:
    A new Masked Carnivale stage for each expansion’s worth of content. Heavensward enemies in MC 2.0, Stormblood enemies in MC 3.0, etc. Keeping those rewards mentioned above relevant. Provide more spells with updates, that also increases the level cap, something like:

    Again, why do you assume this is not the case?

    Update the deep dungeons specifically for Blue Mage, with its own rewards for completing them as a Blue Mage.

    Blue Mage Already has a special duty all for them. Giving them their special dungeon would be weird. And Deep Dungeons don't work because of how Blue Mage gains abilities.

    Give it a PvP skillset. Every other job has its own PvP skillset that works completely different to its normal skills, there’s no reason why BLU can’t be the same.

    I actually agree with this one.
    Quote Originally Posted by Mibgestalt View Post
    There is no CONSISTENT identity for Blue Mage across all games that is being met by this design.

    Your points after this basically explained that the only consistent part of Blue Mage is learning skills from monsters. This Blue Mage does that. One of the most common water down versions I read says that Blue Mage should get abilites as rewards from job quests where you kill monsters. That would not. Get it now?


    "Where would you learn how to use group Blue Mage?" Dude... the same place you learn how to use group ANY job. Nothing in the game teaches you how to use the best rotation or how to properly play any of the jobs in the game. It's a glaring flaw in this game, and pointing it out as a reason to limit BLU is just disingenuous.

    You might not learn, but you can practice it in the open world. You use the same skills. But if you use different skills and even different traits in raids (as some posters suggest) you would need to relearn everything with a raid boss in your face. Not good.
    Quote Originally Posted by Aerlana View Post

    I understand you care about the amount of work of one of the biggest dev team of the industry (500 without the "management team" said yoshida during gamescon). But i dont think it would add such colossal time for them.
    I do care, cause time and energy are finite. Even for a big development team.
    (0)

  3. #3
    Player
    Mibgestalt's Avatar
    Join Date
    Oct 2015
    Posts
    86
    Character
    Keiten Shinkugan
    World
    Exodus
    Main Class
    Machinist Lv 60
    Right but nothing you've said precludes it from taking part in group content, as it is with this current implementation so... you haven't really disproved or addressed any complaints. You've just made obtuse arguments as to why things can't possibly be addressed. Your arguments are "Not good." and "Would be weird". Those aren't points, they're just, like, your opinion, man. Like... "you'd ONLY be able to learn how to with a raid boss in your face. Not good." is just... so wrong and short-sighted. Jump Potions are already here, bud. It seems you haven't put enough thought into what you're saying, or you're just fishing to get a rise out of people. Try to contribute meaningfully to discussions!
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