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  1. #21
    Player

    Join Date
    Jul 2011
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    231
    Quote Originally Posted by syntaxlies View Post
    quick nock, quick nock, quick nock quick nock, quick nock, quick nock,quick nock, quick nock, quick nock quick nock, quick nock, quick nock quick nock, quick nock, quick nock,quick nock, quick nock, quick nock quick nock, quick nock, quick nock quick nock, quick nock, quick kock,quick nock, quick nock, quick nock quick nock, quick nock, quick nock quick nock, quick nock, quick nock,quick nock, quick nock, quick nock quick nock, quick nock, quick nock quick nock, quick nock, quick nock,quick nock, quick nock, quick nock quick nock, quick nock, quick nock quick nock, quick nock, quick nock,quick nock, quick nock, quick nock quick nock, quick nock, quick nock quick nock, quick nock, quick kock,quick nock, quick nock, quick nock quick nock, quick nock, quick nock quick nock, quick nock, quick nock,quick nock,
    there might be a few tweaks here and there, if quick nock is a problem then increase tp cost to 2k (change combo req) or something, it is not rocket science.

    the point is TP should be the limiting factor.

    ugh, im done with this thread ive said what i wanted to.
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    Last edited by Rogue; 04-07-2012 at 01:04 AM.

  2. #22
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Sure, abolish the timers (despite the fact that timers for anything powerful has been part of almost every genre alike, just in different manners), then TP gain will have to be severely limited as anything past the first WS used to set up a combo is free TP, and they may as well make each ability in a combo cost TP. Then they may as well bring back the stamina system and abolish the current auto-attack system that people cried so much about, while increasing enemy-mob HP.

    I'm all for it.
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  3. #23
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Rogue View Post
    I have a feeling you people arent thinking along the same lines as i am..

    All im saying is the game would be more revolved around skill and gear if they got away from the recast timers.. (eg- finding ways to build TP faster through skill or different gear)

    recast timers seem like a quick fix to limiting WS output.

    i realise it would mean ppl would use the high tier WS's alot more... so some suggestions might be lower TP gain or increase monster HP.. either way the game would be more fluid.

    im not saying take away recast timers and leave everything as-is.. im saying there has to be a better system not revolved around recast timers but more on TP.. which is the whole point of having the TP system i think.
    would be awful to see me spaming my special lv 50 WS... wouldnt be any special anymore.

    well i as a drg i think the re-use is almost fine..
    deleting the re-use timer of doomspike for example would make me overpowered.. no they would low the damage drasticly..


    and lowering tp gain would mean i have to wait MUCH more to perform my first WS... that would really suck.. because black mages dont need to wait , they can perform their damageing attacks much earlier..


    seriously its really good like it is.. i have always to do something as a drg.
    i think you really doing somethin wrong.

    Quote Originally Posted by Dragon View Post
    Sure, abolish the timers (despite the fact that timers for anything powerful has been part of almost every genre alike, just in different manners), then TP gain will have to be severely limited as anything past the first WS used to set up a combo is free TP, and they may as well make each ability in a combo cost TP. Then they may as well bring back the stamina system and abolish the current auto-attack system that people cried so much about, while increasing enemy-mob HP.

    I'm all for it.

    seriously it got WAY on my nerves to click just a simple stupid low damage auto attack every 2 secs... i cant see the point of that.. its just ennoying *weep* weeeep*


    you want to have an old alpha system back... great, really great.. get over it that we dont want to battle just a simple mob for an hour, like in FFXI. i dont think that the mobs are dieing too fast


    the old system was and IS AWFUL.. thats why people left the game. now they are coming back and you want them to implement the old awful system. great.
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    Last edited by Tonkra; 04-07-2012 at 02:37 AM.

  4. #24
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Tonkra View Post
    seriously its really good like it is.. i have always to do something as a drg.
    i think you really doing somethin wrong.
    I agree here with this... on Warrior or Bard, I'm always doing something.


    seriously it got WAY on my nerves to click just a simple stupid low damage auto attack every 2 secs... i cant see the point of that.. its just ennoying *weep* weeeep*
    Ever played Age of Conan, or even City of Heroes/Villains? I know I didn't even so much as allude to it in my previous post, but that's what I'd rather see in terms of shafting the auto-attack system (in AoC, you had directional-attacks; in CoX, you could select a single ability to be used each time it was readied). Hell, I even like how BnS's own battle system works.
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