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  1. #1
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    Aug 2011
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    I think it's power leveling that kills the game as well. People don't even bother to buy gear for a job from 1-35 since someone will be PL them. And then just head to a natalan party and you are done in a day or two...
    (7)

  2. #2
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Finally an OP that doesn't make a fool out of themselves.

    I agree with most of what you have said, leveling is too fast for various reasons, especially this one:
    Quote Originally Posted by HokSeven View Post
    I think it's power leveling that kills the game as well. People don't even bother to buy gear for a job from 1-35 since someone will be PL them. And then just head to a natalan party and you are done in a day or two...
    Exactly, so why bother with low-level dungeons? I don't want to turn this thread into another PL debate, but it is an issue that is being played down by too many people. Even if SE adjusts the leveling curve, it still won't stop people getting PLed past low level content.

    As for battle not being dangerous, it's only true if you are leveling on mobs too close to your level. If you level on mobs that are more than 5 levels above you, wiping is a high possibility once someone messes up (linking too much or healer healing the wrong target, or healing at the wrong time pulling hate to themselves)

    Economy being in shambles is mostly because the majority of the playerbase already burned through all of the content, having all classes leveled to cap. That's why supply heavily outweighs demand. It should get better if we ever get a decent influx of new players, but that probably won't happen until 2.0
    (3)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  3. #3
    Player

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    Aug 2011
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    Quote Originally Posted by Soukyuu View Post
    Finally an OP that doesn't make a fool out of themselves.

    I agree with most of what you have said, leveling is too fast for various reasons, especially this one:
    Exactly, so why bother with low-level dungeons? I don't want to turn this thread into another PL debate, but it is an issue that is being played down by too many people. Even if SE adjusts the leveling curve, it still won't stop people getting PLed past low level content.

    As for battle not being dangerous, it's only true if you are leveling on mobs too close to your level. If you level on mobs that are more than 5 levels above you, wiping is a high possibility once someone messes up (linking too much or healer healing the wrong target, or healing at the wrong time pulling hate to themselves)

    Economy being in shambles is mostly because the majority of the playerbase already burned through all of the content, having all classes leveled to cap. That's why supply heavily outweighs demand. It should get better if we ever get a decent influx of new players, but that probably won't happen until 2.0
    You're absolutely right, and I'm not debating PL, but I'm saying it must go once 2.0 is introduced or keep it and forever forget about low level content. Just like to-to-rak, there is absolutely no reason for that dungeon. I suggest since SE got the assets, scrap it and put level 60+ mobs in it and make it a lvl50 dungeon.

    That is of course like I said they fix that in 2.0 (which they seem to say they'll fix everything in it).

    For the battle, you were right. Go level on higher mobs and then complain about the battle not being hard. What to complain about is besides the healer, there is no job definition for the rest (a tank maybe, but people even tanked Ifrit with a PGL or MRD). Every battle is a zerg-fest. Very few times you'll need to sleep and kite mobs (moogle battle). where in FFXI even bird parties needed the bard to keep sleeping and managing mobs. Perhaps the jobs will add some flavor to the battle?
    (2)

  4. #4
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by HokSeven View Post
    You're absolutely right, and I'm not debating PL, but I'm saying it must go once 2.0 is introduced or keep it and forever forget about low level content. Just like to-to-rak, there is absolutely no reason for that dungeon. I suggest since SE got the assets, scrap it and put level 60+ mobs in it and make it a lvl50 dungeon.

    actually there is a bout a 1000 reasons to do to-to-rak not counting gear and achievements but the seals alone is enough reason to do it if you want to get your chocobo early on.
    (0)