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  1. #1
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    About the leveling being so fast that everyone skips the low-level content like Shposhae; this is a really good point. I think Shposhae is a rather pretty and fun dungeon and it's a shame that I find it empty every time I go there.



    Maybe instead of making leveling slower, they could limit leveling by making players do a quest in order to advance past level 20, 30, 40, etc, like they have for higher levels in FFXI. The level 20 Advancement quest could involve killing all the NMs in Shposhae for DoW/DoM... I think it's REALLY hard, but not impossible with self heals and potions, to solo the Shposhae NMs at level 20. So this would give most people an opportunity to group up and go to Shposhae and have a good time hunting NMs, and still give soloers an option if they try really hard. For DoL/DoH, they could add "special" gathering points/facilities within Shposhae where players can obtain a quest item to advance past level 20.




    If these quests could involve some cutscenes and story, then all the better. It'll limit level progression without making things grindy or boring. Basically they need to make low-level content as interesting and involved as "endgame" stuff in this way.

    They should also probably make these quests available starting when you're at least 5 levels below the "limit" of 20, 30, 40, etc, so there's a larger pool of other players who also can do the same quest with you.

    Anyway, just wanted to write down this suggestion right away. Time to continue reading your original post!
    (19)
    Last edited by Vaen; 02-21-2012 at 04:03 PM.
    https://na.finalfantasyxiv.com/lodestone/character/1524546/