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  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    from my point of view BLU is a job that don't fit at all in FFXIV, what makes BLU a BLU is not only learning the skills from monsters but how this skills works too, most of then are based on add status effects like petry, oil, charm, curse, ect ect and none of then are allowed in FFXIV for balance purposes bcs every job have the right to be equally value in high end content.

    so i see SE have the right here, or they make a SMN and name it BLU and have practically half of the comunity complaing about it or they make a pure BLU but separate to make the job feel like the job should be since nothing of what make BLU a BLU can be adapted to how the games works and have the other half complaing about it too.

    on my opinion they should just go to the fan base and say "no, there will be never be a blue mage so stop asking for it" but since they choose to add it betwen the other 2 options i belive this is the best one and we still need to play the job and see how is it.
    (5)

  2. #2
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by shao32 View Post
    from my point of view BLU is a job that don't fit at all in FFXIV, what makes BLU a BLU is not only learning the skills from monsters but how this skills works too, most of then are based on add status effects like petry, oil, charm, curse, ect ect and none of then are allowed in FFXIV for balance purposes bcs every job have the right to be equally value in high end content.
    EVERY job we have is tailored to fit this game. Traditionally, a major purpose of BLM was to exploit enemies' elemental weaknesses with a variety of elemental spells, for example - that is COMPLETELY gone. While a lot of Blue Magic spells include status, there are plenty that do not. Keep only Bad Breath, and make it as useful as BLM's Sleep or SMN's Tri-Bind or any other job's crowd control abilities.

    And their other spells? Give them Frost Breath for a nice aoe when dealing with packs, and for single-target DPS, have different sorts of Blue Magic interact with each other in interesting ways, like Magic Hammer inflicts a short-duration magic vulnerability that can be exploited by Death Ray, or Head Butt renders the mob briefly vulnerable to Slashing damage in order to follow up with Death Scissors. And hey, the Frost Breath example above? Inflict Fire vulnerability for a Bomb Toss follow-up! That's just one example of how you can include a variety of status-free Blue Magic spells while still making for an engaging and interesting DPS job.

    YoshiP, judging by his comments on BLU four years ago and what we wound up with today, is clearly stuck in a rut in his thinking of how the job must work. But he's wrong. Every job was changed and given its own identity in this game, and that identity does not precisely match how it has been in previous games. If Yoshi's vision for BLU was incompatible with the game, he needed to change his vision, not implement it as-is (and preserve balance by locking it out of practically everything).

    Quote Originally Posted by kikix12 View Post
    So yes. A Blue Mage, depending on how crazy they will go on the skills, can be the BEST tank and the BEST healer in the whole game, despite being locked to a DPS role and DPS casters stats. Because its skills don't even CARE about its stats outside of damage.
    So... don't give them these things. Problem solved. White Wind didn't cure everyone for current HP in FFXI, for example - it was just a regular cure spell. On the subject of game-breaking buffs, BRD was king of these in FFXI, but look at it in this game?

    When a job seems too OP to add to an MMO, change the job so it's not OP.
    (6)
    Last edited by LineageRazor; 11-21-2018 at 12:09 AM.

  3. #3
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by LineageRazor View Post
    So... don't give them these things. Problem solved.
    Not the topic of this thread. Try again.

    Quote Originally Posted by LineageRazor View Post
    When a job seems too OP to add to an MMO, change the job so it's not OP.
    Go read one of the other huge threads complaining about the Blue Mage. Depending on which you pick, you may even see my post that suggests a way to allow Blue Mages into duty finder and even most current content without changing the class or the broken skills at all.

    This thread is about Blue Mages being advertised as DPS role, so why people think that they could fill in for a healer or tank in the game. It's not for "how to make Blue Mage balanced".

    Quote Originally Posted by LineageRazor View Post
    If Yoshi's vision for BLU was incompatible with the game, he needed to change his vision, not implement it as-is (and preserve balance by locking it out of practically everything).
    And we have a summoner, my first or second most favorite class depending on the game, that I like the least of all the DPS classes in this game. And summoner is far more defined and historically significant since the summons were core points of ALL the games in which summoner appeared.

    But you don't see me or "summoner" fans going on a forum-wide crusade with such fervor as it is for Blue mage.
    (2)
    Last edited by kikix12; 11-21-2018 at 12:21 AM.

  4. #4
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by LineageRazor View Post
    EVERY job we have is tailored to fit this game. Traditionally, a major purpose of BLM was to exploit enemies' elemental weaknesses with a variety of elemental spells, for example - that is COMPLETELY gone. While a lot of Blue Magic spells include status, there are plenty that do not. Keep only Bad Breath, and make it as useful as BLM's Sleep or SMN's Tri-Bind or any other job's crowd control abilities.

    And their other spells? Give them Frost Breath for a nice aoe when dealing with packs, and for single-target DPS, have different sorts of Blue Magic interact with each other in interesting ways, like Magic Hammer inflicts a short-duration magic vulnerability that can be exploited by Death Ray, or Head Butt renders the mob briefly vulnerable to Slashing damage in order to follow up with Death Scissors. And hey, the Frost Breath example above? Inflict Fire vulnerability for a Bomb Toss follow-up! That's just one example of how you can include a variety of status-free Blue Magic spells while still making for an engaging and interesting DPS job.

    YoshiP, judging by his comments on BLU four years ago and what we wound up with today, is clearly stuck in a rut in his thinking of how the job must work. But he's wrong. Every job was changed and given its own identity in this game, and that identity does not precisely match how it has been in previous games. If Yoshi's vision for BLU was incompatible with the game, he needed to change his vision, not implement it as-is (and preserve balance by locking it out of practically everything).
    the rest of the jobs in the game are not tied so heavily to a game mechanic like BLUE is, BLM use heavy powerfull spells and depending of the target one are more efective to other but the spells are just direct damage and nothing more that works better on certain enemies, DRK for another example is a heavy armored job that sacrifice a resource to dealt some big numbers and steal hp, we do the same in this game but with the MP bar.

    BLU is a job where in the other games spend the entire game learning spells from monsters, thats his main niche and you can't have that here bcs when you reach max level you can't learn anything more and it will be extremly limited compared to other games, his spells work with elemental and status weaknes, is purely build around that and in this game don't exist that.
    i don't say BLU can't be adapted, i never say that, but again you will sacrifice practicaly 90% of BLU identity for a mage that cast bad breath, white wind and go on, the whole thing of "we learn skills throught job quest" is not a option since you meaby din't notice SE is getting rid of skills learning by quest excep the last one on this expansion, SAM and RDM only learn 2 skill from quest and the new jobs depending of the level they start will learn 2 or 3 by quest too, and of course with every expansion will be weird if BLU "forgeth" certain spells to learn new ones, is not only BLU can't work properly, its how will BLU keep his identity with the same adaptation of the other jobs if every expansion is getting rid of some skills for new ones, if you keep it all it will just be a dam nightmare for the devs to make all of then relevant, everything is a problem with BLU in this game is just like that.
    (2)
    Last edited by shao32; 11-21-2018 at 05:29 AM.