
Originally Posted by
LineageRazor
EVERY job we have is tailored to fit this game. Traditionally, a major purpose of BLM was to exploit enemies' elemental weaknesses with a variety of elemental spells, for example - that is COMPLETELY gone. While a lot of Blue Magic spells include status, there are plenty that do not. Keep only Bad Breath, and make it as useful as BLM's Sleep or SMN's Tri-Bind or any other job's crowd control abilities.
And their other spells? Give them Frost Breath for a nice aoe when dealing with packs, and for single-target DPS, have different sorts of Blue Magic interact with each other in interesting ways, like Magic Hammer inflicts a short-duration magic vulnerability that can be exploited by Death Ray, or Head Butt renders the mob briefly vulnerable to Slashing damage in order to follow up with Death Scissors. And hey, the Frost Breath example above? Inflict Fire vulnerability for a Bomb Toss follow-up! That's just one example of how you can include a variety of status-free Blue Magic spells while still making for an engaging and interesting DPS job.
YoshiP, judging by his comments on BLU four years ago and what we wound up with today, is clearly stuck in a rut in his thinking of how the job must work. But he's wrong. Every job was changed and given its own identity in this game, and that identity does not precisely match how it has been in previous games. If Yoshi's vision for BLU was incompatible with the game, he needed to change his vision, not implement it as-is (and preserve balance by locking it out of practically everything).