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  1. #71
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,798
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Lots of people say "well, if you don't like the direction BLU is going -- don't play it!"

    But I'd ask those people -- what if YOUR favorite class were a limited job? Love bard? Sorry, you can only /perform in mini games at the Mih Khetto Amphitheatre while you go out and learn songs from people's orchestrions or something.
    (15)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

  2. #72
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    191
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30
    Quote Originally Posted by Adeacia View Post
    It's called this is the choice they ARE giving us. Get it like this or don't get it at all. I for one, like that it won't be a normal job as it would just be another generic mage if it was and I would never play it.

    People complain about things not changing in this game, then they give us something new, and people complain that it's not the same as everything else. I like the limited job idea for being not a generic job like the rest and look forward to more of them in the future.
    People complain about a whole assortment of things. People complained that DRK was a tank instead of a DPS like in FF11. People complained that RDM wasn't a pure hybrid class but what we currently have. Guess what Adeacia...hardly noone complains about those things anymore. Why? Because it still follows the same core system that has been in place since ARR with all jobs being accessible to all features in the game.

    How is making a caster job that uses monster learned abilities/spells to be used on enemies with a unique mechanic every job SE has made in the past considered "generic"? Is RDM generic on that basis? Or how bout your main WHM since it casts healing spells just like AST/SCH, is that generic?
    (11)
    I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK

  3. #73
    Player
    XelphatolTylenolCepacolAlcohol's Avatar
    Join Date
    Sep 2016
    Posts
    17
    Character
    Esthalna Sageleaf
    World
    Midgardsormr
    Main Class
    Scholar Lv 70
    No need to worry, I am staying far away from this crap. I see the game the dev team is playing.

    Under pressure from higher ups about innovating new content >>> Brew up new content of "Limited Job" >>> Introduce highly-requested Blue Mage job as part of this new system to lure players into it >>> Set spells to be learned at low "drop" rates to force grinding (and re-subs!) >>> Claim high play times on BLU mage and successful new content >>> Claim Limited Job system is a wild success! More Limited Jobs to come! "Please look forward to it!"
    (17)

  4. #74
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I for one am ok with the limited job thing. They are finally trying something different in FFXIV and we all know how people would complain about the job when raiding and how bad balancing would probably be.
    Question i have however is will they be adding Blu Mage specific content because of this, and how much time would be spent on it over adding other content i guess
    (3)

  5. #75
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,798
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Plus, if they continue adding this kind of job in the future -- how much of any given patch will be devoted to:

    Blue Mage-only content
    Beastmaster-only content
    Puppetmaster-only content
    Geomancer-only content

    Can you imagine? "Sorry guys, we had to cut back to one expert dungeon per x.5 patch to make room for all the class-limited content" - it's a scary thought!
    (11)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

  6. #76
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Stormfur View Post
    Lots of people say "well, if you don't like the direction BLU is going -- don't play it!"

    But I'd ask those people -- what if YOUR favorite class were a limited job? Love bard? Sorry, you can only /perform in mini games at the Mih Khetto Amphitheatre while you go out and learn songs from people's orchestrions or something.
    In a sort of an aside point I think Bard could be an example of where extra is good but the job is still a functioning job. For example with bard you can make music and they're adding to that system. Obviously Blue Mage's is a bit more problematic and in depth system than the music side, but just an example of a job + extra content is great. (Problematic because you have to solve a few combat related questions, unlike bard's custom music).

    Used Beastmaster before but I'm sure people would think Beastmaster + animal tame / husbandry on top of that could be a neat extra treat for everyone (may not main beast but you still might utilize it). But Beastmaster = WoW's mininon system (basically it's pokemon lite) and that's it.. would probably greatly annoy fans who wanted to play it as a job. Puppeter coming with craft a customize-able minion (based off your puppet's look, so you could have your puppet out as a minion while playing Bard for example (non-combat)).

    Which is why if they did it sort of like above I'd be okay with this in patches:
    Quote Originally Posted by Stormfur View Post
    Blue Mage-only content
    Beastmaster-only content
    Puppetmaster-only content
    Geomancer-only content
    (More so than I would be in other MMORPGS especially since you can change jobs whenever lol, yay for the job system)

    Since adding more to Beastmaster would be more like new creatures to tame / breed (what have you). New parts for the puppetmaster, which in turn could also mean new minion customization / side content.
    (0)

  7. #77
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Adeacia View Post
    It's called this is the choice they ARE giving us. Get it like this or don't get it at all.
    Yeah, and it makes it real easy to drive a particular narrative when people don't call you out on your fallacies. There are far fewer mutual exclusives than they try to sell us on.

    What's next, we can't have an engaging open world and engaging instances at the same time... despite near perfect transferability of mechanical assets?

    People complain about things not changing in this game, then they give us something new, and people complain that it's not the same as everything else.
    "I'll thinking of a number between 1 and 10."
    "6?"
    "Too high."
    "4?"
    "Too low."
    "Well Clearly This Is Impossible!"
    No. Saying that a particular development went too far only to say the next went too short does not mean the playerbase is impossible to please. It simply means development hasn't hit the mark yet.

    The majority of complaints occur when something has glaring issues.

    It does not matter that Eureka is not dungeon or trial content. It matters that it had, and still has, massive flaws. It matters that it does not intersect with other content except via tome acquisition. It matters that its issues accumulate with every new entry because one must grind their way through each entry previous to it. It matters that it came off as half-assed.

    When players then sigh that the time allocated could have been better spent on dungeons, they are not necessarily -- or even likely -- asking for the exact same design template we're used to. Rather, dungeons are more bite-sized content that can be more easily differentiated, and the development of systems augmenting them (it seems damn near impossible not to have run into the Mythic + analogy at some point since late-Heavensward) would ultimately offer far more hours of enjoyable content than a massive side-project that nonetheless lacks the polish and sense enough for satisfying gameplay after creating its unique systems.
    (17)

  8. #78
    Player
    Elerus's Avatar
    Join Date
    Nov 2018
    Posts
    88
    Character
    Elerus Irlith
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Yeah, and it makes it real easy to drive a particular narrative when people don't call you out on your fallacies. There are far fewer mutual exclusives than they try to sell us on.

    What's next, we can't have an engaging open world and engaging instances at the same time... despite near perfect transferability of mechanical assets?


    "I'll thinking of a number between 1 and 10."
    "6?"
    "Too high."
    "4?"
    "Too low."
    "Well Clearly This Is Impossible!"
    No. Saying that a particular development went too far only to say the next went too short does not mean the playerbase is impossible to please. It simply means development hasn't hit the mark yet.
    Damn Shurrikhan my only regret is that I have but one like to give. I've been trying to express just that thought to those who keep offering this flawed bimodal construct but you, as they say, hit the nail on the head. Thank you.
    (11)

  9. #79
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Elerus View Post
    Likewise moving the goalpost won't with me. But I'll assume you wish to converse in good faith. So, allow me to help you. I will now quote verbatim what you wrote earlier:



    Square, by your own admission, cannot entertain "my" idea because it takes too many resources. In fact you then point out they cannot even adequately handle or balance the jobs present in the game at this moment. Therefore, since Square are already in your own words overburdened it makes no sense for them to add any additional new jobs - Blue Mage or otherwise.
    That's still stretching and distording that I've said to a ridiculous degree. Jeez.

    They can do things.
    They can't do everything.

    How does that translates into me saying that they shouldn't make anything at all because they are overburdened? That's absolutly not what I'm saying. I won't repeat myself a third time.
    (0)

  10. #80
    Player
    Elerus's Avatar
    Join Date
    Nov 2018
    Posts
    88
    Character
    Elerus Irlith
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Fyce View Post
    That's still stretching and distording that I've said to a ridiculous degree. Jeez.

    They can do things.
    They can't do everything.

    How does that translates into me saying that they shouldn't make anything at all because they are overburdened? That's absolutly not what I'm saying. I won't repeat myself a third time.
    Feel free to repeat yourself as often as you like - it's a public forum. You may want to give the full context of the quote to which I was responding, however. I cannot help but notice it was omitted.
    (9)

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