Especially on bigger, more populated servers.
The timers were designed for a housing crisis, but implemented with small servers in mind. Now that the initial - and the secondary - rush of players moving off of larger servers such as Balmung, is it time to rethink the timer implementation?
Since the arrival of timers, I've noticed an increasing trend of unhealthy behaviours from those on larger servers who are hit worse with this issue. Of course, the option to move servers exists, but server loyalty is a thing so for the sake of discussion, we'll pretend you can't. There is a dedicated discord for housing for several servers, which have gathered an average of when the timers go off, as well as other information, but it still doesn't alleviate the trend; people are camping these spots, not eating, avoiding leaving their computers even for sleep, and risking carpal tunnel and RSI for the sake of having the slim chance of a house. I've also found that this system breeds a lot of resentment towards other players for some, and oftentimes camping a spot with 10 or so other players who have not slept, ate or drank or even stretched their legs will cause for a very unhappy environment.
This is not an issue on smaller servers, because housing spots are open long enough to bypass the random timer. Large communities are camping spots from the second they go up. Relocating is also an issue - it resets the timers entirely, and on Balmung alone the relocation for a 'dream plot' causes many issues. I've seen people go days without sleep just to grab a personal house.
While obviously it is up to personal self to take care of your own health, I think that the timers are actively encouraging awful behaviour on larger servers, and it might be time to look at atleast implementing them differently in the run up to 4.5, especially given that even with incentives, a large portion of players still haven't and likely won't leave these servers in the near future because they value the loyalty and friendships they've made on the server over housing.
My two suggestions: Either A) make the timer a lottery system wherein we can place a downpayment, wait for the timer and hope we get lucky and have the ability to leave the housing district without fear of losing out on an open plot or B) Add a "time until open" timer instead of leaving people unaware so they can have free movement.
Sorry if this subject has been beaten with a stick over and over, but I've been actively trying to get a house for several months now and have been unlucky, and have noticed this increasing, incredibly unhealthy trend of players not doing so well the longer this goes on; I'd love to just hear thoughts on this trend and discussion!