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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by JackHatchet View Post
    Ultimately, no one data-center can support BOTH the Raiding and RP communities, so a split was destined to happen.
    And yet this has never been an issue for WoW. The whole reason both communities are big is due to cross over. A lot of raiders also RP. In fact, there's already discusses of building another RP server back on Aether. If it actually takes off, literally everything SE tried to do has been undone. Splitting up communities like this just doesn't work. People will congregate right back to their established roots.

    Quote Originally Posted by JackHatchet View Post
    There's a reason why Gilgamesh was the big raiding server. That's where people went to raid. I have a feeling that anyone just chilling on non-raiding servers hanging out with non-home statics were just casual raiders anyways. And you'll still find raiding scenes on Coeurl and such. It's not like all raiding will stop just because Crystal is the RP data-center. Just find new statics.
    Do you remember pre-cross world PF, where Gilgamesh devoured practically every other server? Leviathan took almost a year to recover and they're on separate DCs. Gilgamesh as the definitive raid server was among the worst things for the health of the game because it forced people to isolate themselves. Now we're seeing that same issue except spread across a datacenter.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    The other option requires players who currently aren't moving back due to friends or statics to not bail on crystal.

    I'm probably not in those statistics cuz my static never cleared o8s, but I raid. Most of my fc does, and well probably look to build a group on crystal.
    While I agree, I also cannot fault people for bailing en masse. Building an entire raid scene takes an incredible amount of work—work plenty of people simply aren't willing to partake in when they signed up just to play a game. For those who are, great! But when the options are put in a lot of work and potentially never see those results pay dividends or go to an already established community, people will take the latter every time.
    (4)
    Last edited by Bourne_Endeavor; 11-20-2018 at 06:03 AM.