Page 1 of 2 1 2 LastLast
Results 1 to 10 of 14
  1. #1
    Player
    ArcturusMar's Avatar
    Join Date
    Jun 2013
    Posts
    20
    Character
    Arcturus Mar
    World
    Cactuar
    Main Class
    Warrior Lv 90

    Lightbulb A Suggestion for BLU to help it not be a Limited Job.

    They should have designed BLU in a way that you can't even level up until you learn your spells or you level up by learning your spells or something like that. That way you couldn't enter dungeons and raids without spells like they're worried about.

    As for some spells being too strong, like Level 5 Death. They should just make bosses immune to that just like almost all are immune to silence, stun and sleep. Then you wouldn't have it equipped from your spell list.

    Just my 2 cents. Thanks for reading.
    (5)

  2. #2
    Player
    BananasFoster's Avatar
    Join Date
    Sep 2015
    Posts
    2
    Character
    Banana Phone
    World
    Cactuar
    Main Class
    Archer Lv 70
    My main beef with the proposed blue mage and reasoning is that certain skills would break the game, which I get, but at the same time is really easily fixable. Observe:

    Would a skill break the game? Don't build it like that! Or don't add the skill! Want to have skill anyway because of nostalgia? Don't make it break the game! Bam, problem solved.

    Worried that some people would exclude others because of too few skills learned? Lock leveling behind skill learning! OR add in requirements for duties that require you to learn certain skills at a bare minimum! Bam, problem solved.

    You could also just have a different design, one that doesn't block us from 90% of the content. Look at FFXI blue mage! Great design, great playability! And if you're so dead set on your current proposal, then look! Easy solutions to your awful problems.
    (8)
    Last edited by BananasFoster; 11-20-2018 at 12:43 PM.

  3. #3
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    Are we sure that it's just a question of DONT USE THAT SKILL OR REBUILD THIS SKILL.. cause.. even just looking at the recurring blue magics that are seen in most iterations of the blue mage.. as they are written there's quite a lot of game breaking skills that would need to be reworked to work in this games systems.. and even if you reworked those skills.. it would not feel anything like the original skill... it'd just have the original skills name for the most part there are exceptions.
    (4)

  4. #4
    Player
    BananasFoster's Avatar
    Join Date
    Sep 2015
    Posts
    2
    Character
    Banana Phone
    World
    Cactuar
    Main Class
    Archer Lv 70
    I understand the nostalgia part, I really do. But there is a line that should never be crossed when balancing nostalgia and playability. By going all-in on the nostalgia aspect, SE has created something that is unplayable in 90% of the game.

    As such, it would not be worth it at all to keep the broken skills the way they are, just for nostalgia. I, and many others, would rather be able to actually play the class in all content of the game. Especially since we are only getting two new "real" classes.
    (4)
    Can we make bard do decent damage without needing every aspect of the meta

  5. #5
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    That's not exactly my point. A large part of Blue Mage skillset is debuffing enemies in various ways. Which all are outside the current system that we have in the game. Debuffing enemies is not a large part of what we do. Sure some mobs are weak to blind, or silence, or bind, pacification.. but the large part of debuffs that many blue mage skills debuff magic defense, or physical defense, which are core aspects of two damage dealing jobs. Ninja and machinists which give vulnerability debuffs. It's easy to have this knee jerk reaction of how they screwed up but the simplest fact is this. The blue mage skill set is not geared for this kind of MMO, and if they would have changed all that to make it "a real job" and I stress the quotations. They would have triggered the playerbase who felt they were getting a watered down version of blue mage. Yes, there are ways. There are always ways but signaling the sky is falling before we've even touched the content.. is a bit ridiculous. We don't know what they are planning to do in the future for Blue Mage, we know only a few details. They are labelling it as a limited job, they are saying it's solo focused, they are promising a traditional blue mage experience, and on going content into this system. With level caps being raised with patches. Yes originally they said with the 5.x patches but the next day at the live letter they walked that back and said we will be raising the level cap with unspecified patches.

    I'm as disappointed as anyone that I can't main a job that I love, but I also see the fallacy of prejudging a piece of content even something I love as much as blue mage before I've even had a chance to try it. I think this could actually turn into something truly special. Yes, it could fall flat and it could suck and the forums will once again erupt with criticism and demands to make it a real job, but at least then we can go to the Dev Team and say "Hey we see what you were going for, we appreciate the effort but we really don't enjoy this implementation of Blue Mage. Would you reconsider this and redo blue mage as a 'meta job'?" That holds a lot more weight then this backlash it's getting right now. It's too late for them to change it now, and they have no reason to until we at least give it a chance.

    And to touch upon one of your points "By going all-in on the nostalgia aspect, SE has created something that is unplayable in 90% of the game." we don't know this for sure. We know at the start this is the case. We don't know how long it will be at lvl 50. We know we can do premades with people to get into instanced combat. It's not just castout to the open world with no hope of ever getting into any content at all. It's just there for right now.
    (3)

  6. #6
    Player
    Lyden's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Finnegan Binx
    World
    Cerberus
    Main Class
    Archer Lv 30
    @Darkpaw

    THANK U VERY MUCH;
    u spoke out of my soul !
    (1)

  7. #7
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lyden View Post
    @Darkpaw

    THANK U VERY MUCH;
    u spoke out of my soul !
    My pleasure ^.^
    (1)

  8. #8
    Player
    ArcturusMar's Avatar
    Join Date
    Jun 2013
    Posts
    20
    Character
    Arcturus Mar
    World
    Cactuar
    Main Class
    Warrior Lv 90
    I just made suggestions that I hope they'll think about for the future... And what Darkpaw is talking about has nothing to do with what I suggested. I think what you're talking about belongs in one of the other many BLU threads.

    I just thought of some ways to counter the reasons they gave for creating a "Limited Job" in the first place. Never talked about the skills except for the one they mentioned, since we don't know them all yet. I'd rather talk about stuff we know than stuff we don't.
    (4)

  9. #9
    Player
    Lyden's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Finnegan Binx
    World
    Cerberus
    Main Class
    Archer Lv 30
    Quote Originally Posted by ArcturusMar View Post
    Never talked about the skills except for the one they mentioned, since we don't know them all yet. I'd rather talk about stuff we know than stuff we don't.

    Sadly( for some) the Dev team of FF made it to a "limited Job" cause of his possibilities in his skillset, dev team want to make him broken in his charming way ( thats what i got out of this LL)

    So to make it not "limited" and make it a "full" job would include to tie BLU down in his choice of skills and their effects on enemies to let them play with rnd in dutyfinder. Or build a another reskined RDM, molted down in the trinityforce rule.

    But this Lv. 5 Death example bothered me too, cause i dont know a single boss which was effected by this skill =___=)" but on the other hand the example " did u learnd badbreath", "No?" *kicked out* scenario seems rly real to me....much more in this pseudo elitism comunity than everywhere else *laugh* XD
    (0)

  10. #10
    Player
    Flatopia's Avatar
    Join Date
    Sep 2014
    Posts
    96
    Character
    Vavali Vali
    World
    Balmung
    Main Class
    Dancer Lv 90
    I say that to fix the issue here is simple
    Use the current assets and effects and design a separate “mode” in which to play the normal content with.

    Allow me to explain, as the biggest hurdle to making blue mage a new job is that, supposedly, the job fantasy simply cannot be plugged into ffxiv’s standard play mechanics in normal content.
    Well, why not?
    Is it the absurd power of the skills? The sheer variety? Or perhaps the quantity of the skills presented?
    According to the development staff, it would be all of the above! Thus, the limited job was created in which to run content in a safe environment that does not affect progression and standard content.
    Seems cut and dry then, right?

    Well, no. Because they have the ability to add into this. Make a job on top of the carnival and skill gathering using all the assets so that nothing needs to be added!
    Obviously just using 24~ skills with no mechanics or synergy would just be a boring blob, and no one wants that.
    But the design of the blue mage can incorporate in unique ways! Such as ‘learn stacks’ that you not only build at a slow and steady rate, but obtain whenever an enemy starts to use a skill near you? A random spitball, but still it’s an idea to show what I mean.

    Now having just two random soul crystals, one limited one unlimited, would be weird and people would pick the unlimited one recklessly this abandoning the job fantasy they spent so hard to create.
    So, why not add it as a reward from the carnival? That would fix the fantasy of having to find moves to use in battle, provide a unique experience to obtain the different version of the job for standard content, and provide incentive to do the carnival at the highest point initially- something many people are concerned with already!

    We don’t have to choose, in fact both ideas of the job together would accomplish what they wanted with impressive results and make everyone happy!
    (2)

Page 1 of 2 1 2 LastLast