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  1. #1
    Player
    ShanXiv's Avatar
    Join Date
    Feb 2018
    Posts
    131
    Character
    Lae Shan
    World
    Aegis
    Main Class
    Gladiator Lv 45

    “Life springs from sorrow and calamity; death comes from ease and pleasure.”

    生于忧患,死于安乐。
    It's a Chinese proverb from two thousands years ago.

    The other description of this sentence:
    https://motivationmentalist.com/2014...ncius-meng-zi/
    "One thrives and survives under suffering and hardships,
    and withers if left overly-protected and contented with current situation."


    FFXI opening
    https://www.youtube.com/watch?v=TXqc6jPOnBs
    If you haven't watch this or have forgot it, pls watch it again.

    A Little FFXI Story
    https://www.youtube.com/watch?v=ARghlVjBab0

    California fires, Woman drives through Malibu wildfire
    https://www.youtube.com/watch?v=YaQzpOdEZOA
    (she got rescued lately, I am really glad for her)


    Eureka did try to bring the hardship from XI, but it didn't give us the LOVE.
    the bond between players destroyed after you leave the instance every time,
    because it's instanced & cross server


    No, such things will never outdated, because it's a natural law
    People's heart is numbness & lack of passion nowadays,
    they need some shock & love, to awaken their hearts.

    XIV developers: If you don't know how to capture this feeling, pls ask Tanaka

    *sorry for my bad English again
    (1)
    Last edited by ShanXiv; 11-19-2018 at 02:23 AM.

  2. #2
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    ...what excatly is it that you're trying to say here?
    Its not even that your english wouldnt be understandable, I can make sense out of your sentences, but I cant find the sense in the whole topic - even less considering that you already made a topic in which you discussed your wish that Eureka would allow you to form bonds with people like FFXI did.

    And I believe people in that topic already told you, that you can: You can befriend people from different realms now, send /tells from world to the next, you can exchange Discord-names or form/join a crossworld linkshell.
    If you cant forge lasting bonds, thats on you - not on the game. The game is provoding you with the tools to connect with people, its up to you to make use of those tools.

    This isnt FFXI and frankly I doubt that what worked in FFXI ten years ago will work again today.
    Eureka "needs" to be an instances, to ensure that people can actually get their stuff done - back when FFXI was the current stuff, both the mentality of people playing it aswell as the time those people had were different. I bet a lot of their storries go a bit like: Being in school (or uni) back in FFXI and now, 10 years later, they're having a job, maybe even a family and less time to play - so the audience this game needs to appeal to (opposed to FFXI) isnt only the kid whos coming home from school at 2pm and has the whole day to play, but also the family mom or dad who has 2 hours in the evening tops, but still wants to progress in the game.

    My best advice would be to keep the good memories of FFXI in your heart - but not let them bleed over into this game and expect it to replicate them. You can form lasting bonds in FFXIV aswell, but you need to apply different strategies than you did in FFXI. Dont blame the game if you cant or dont want to do that - there are tools at your hands to make and keep friends.
    We dont need the devs to create content that forces us to play together in a way that FFXI just so that we can "make friends".
    This game isnt supposed to bring us "love", specially not for each other - its a game, its supposed to bring us fun, as in: be fun as a game by itself first and foremost.
    You can find love within it, sure - but the game shouldnt force you to do that. And its not the games fault if you cant.
    (2)

  3. #3
    Player
    ShanXiv's Avatar
    Join Date
    Feb 2018
    Posts
    131
    Character
    Lae Shan
    World
    Aegis
    Main Class
    Gladiator Lv 45
    Quote Originally Posted by Vidu View Post
    ...what excatly is it that you're trying to say here?
    Its not even that your english wouldnt be understandable, I can make sense out of your sentences, but I cant find the sense in the whole topic - even less considering that you already made a topic in which you discussed your wish that Eureka would allow you to form bonds with people like FFXI did.

    And I believe people in that topic already told you, that you can: You can befriend people from different realms now, send /tells from world to the next, you can exchange Discord-names or form/join a crossworld linkshell.
    If you cant forge lasting bonds, thats on you - not on the game. The game is provoding you with the tools to connect with people, its up to you to make use of those tools.

    This isnt FFXI and frankly I doubt that what worked in FFXI ten years ago will work again today.
    Eureka "needs" to be an instances, to ensure that people can actually get their stuff done - back when FFXI was the current stuff, both the mentality of people playing it aswell as the time those people had were different. I bet a lot of their storries go a bit like: Being in school (or uni) back in FFXI and now, 10 years later, they're having a job, maybe even a family and less time to play - so the audience this game needs to appeal to (opposed to FFXI) isnt only the kid whos coming home from school at 2pm and has the whole day to play, but also the family mom or dad who has 2 hours in the evening tops, but still wants to progress in the game.

    My best advice would be to keep the good memories of FFXI in your heart - but not let them bleed over into this game and expect it to replicate them. You can form lasting bonds in FFXIV aswell, but you need to apply different strategies than you did in FFXI. Dont blame the game if you cant or dont want to do that - there are tools at your hands to make and keep friends.
    We dont need the devs to create content that forces us to play together in a way that FFXI just so that we can "make friends".
    This game isnt supposed to bring us "love", specially not for each other - its a game, its supposed to bring us fun, as in: be fun as a game by itself first and foremost.
    You can find love within it, sure - but the game shouldnt force you to do that. And its not the games fault if you cant.
    Well, actually I didn't play FFXI in its prime time,
    I was a WOW player before, & played FFXIV1.0-1.2x,
    you can form a pary in 10-20mins in XIV1.2x, not much difference than now

    Yes you can still create bonds between players in 2.0, but it's A LOT harder than 1.2x.
    even if you do this, you get a slap in the face.
    http://forum.square-enix.com/ffxiv/t...changes-to-5.0

    I had joined 3 FC, all of them are dead silence now, it's the fact of this game.
    they were very active in 1.2x because the contents, the quests encourage player play with each others

    The selling point of a MMORPG is not the carrot(gears), it's the player interaction,
    FC activities, co-op gameplay contents, members, friends & the community keep us subbing, not gears or glamours.
    We get excited because the adventure, you meet new friends,& they become your companion, explore around together
    not because the duty finder & the carrot on a stick.
    that‘s why 95% players had quit FFXIV, that's why WOW lost a lot of players in one month after the new expansion came out, It's not sustainable.

    Please ask yourself a question: Do you miss your old Ilv130 270 gears? or you miss the people? which one is more important?
    (1)
    Last edited by ShanXiv; 11-19-2018 at 05:09 PM.

  4. #4
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,054
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I also don't understand what you are saying in your original post. Do you think Eureka needs to be improved in a way that lets us bond with other players while we "suffer" through it?

    The proverb is about real life circumstances, not whether we should spend our free time being put through unenjoyable content as a way of meeting and befriending people. There are better ways of doing that.



    Quote Originally Posted by ShanXiv View Post
    I had joined 3 FC, all of them are dead silence now, it's the fact of this game.
    they were very active in 1.2x because the contents, the quests encourage player play with each others
    That's not necessarily anything to do with the game content - you just had bad luck with those FCs.

    I didn't join until after Stormblood was released - and I had the fortune to fall into a friendly FC group that continues to grow and change. Some people have left, others are joining. We have a close community between us and an alliance of other FCs.

    I didn't need to spend hours in Eureka to find this community. Someone just saw I was a new player, and invited me to join.



    Quote Originally Posted by ShanXiv View Post
    The selling point of a MMORPG is not the carrot(gears), it's the player interaction,
    FC activities, co-op gameplay contents, members, friends & the community keep us subbing, not gears or glamours.
    We get excited because the adventure, you meet new friends,& they become your companion, explore around together
    not because the duty finder & the carrot on a stick.
    that‘s why 95% players had quit FFXIV, that's why WOW lost a lot of players in one month after the new expansion came out, It's not sustainable.
    The focus on duty finder content doesn't stop you from playing with others - it just means you team up with them to do your daily roulettes, or whatever you feel like doing. People ask in FC chat if anyone wants to do roulettes or a treasure hunt.

    If the game was just about community, we wouldn't have any need for content in the first place. But then how would the community exist? What would there be to build it on?

    We've formed the community because we're here enjoying the content, the activities and (yes) the gear and glamour.

    The game isn't only enjoyable because of the other players. The battle system is enjoyable. The story is interesting and a big hook for keeping (some) people invested. Collecting glamour to dress up your character is fun. Decorating your house is fun.

    I enjoy the game for its solo aspects too. It's interesting having this "shared experience" where even if you're playing on your own, experiencing the story, you can see other players and help them, work alongside them, and perhaps make a friend along the way.


    I'm not sure where you're getting your "95%" statistic from, or even what it actually represents. 95% of all players who ever played the game have quit? 95% of the players who quit did so because of the duty finder? 95% quit because of other people?

    And if you're concerned about the game having "carrots on sticks", Eureka's relic gear is very definitely a carrot.



    Quote Originally Posted by ShanXiv View Post
    Please ask yourself a question: Do you miss your old Ilv130 270 gears? or you miss the people? which one is more important?
    Asking "do you miss [specific leveling gear]" is the wrong question. It's like asking "do you miss being at level 61?" Gear isn't exciting, it's just a matter of fact. You get it, you level up, you equip something else - and don't even see it most of the time if you've glamoured straight over it.

    I miss the feeling of exploration as a new player, looking down the path crawling with "high level" enemies that I've long since outleveled.

    I miss the mood of Heavensward and its 'high fantasy' setting and its characters.

    I miss the excitement of discovering new and exciting sources of glamour, because I'm now at endgame and have seen everything.



    People are important, of course, but there are many other aspects to the experience of the game. It's part of a long series of usually-single-player games, and is built to be a single-player experience as well.
    (1)
    Last edited by Iscah; 11-19-2018 at 07:24 PM.

  5. #5
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by ShanXiv View Post
    Well, actually I didn't play FFXI in its prime time,
    I was a WOW player before, & played FFXIV1.0-1.2x,
    you can form a pary in 10-20mins in XIV1.2x, not much difference than now

    Yes you can still create bonds between players in 2.0, but it's A LOT harder than 1.2x.
    even if you do this, you get a slap in the face.
    http://forum.square-enix.com/ffxiv/t...changes-to-5.0

    I had joined 3 FC, all of them are dead silence now, it's the fact of this game.
    they were very active in 1.2x because the contents, the quests encourage player play with each others

    The selling point of a MMORPG is not the carrot(gears), it's the player interaction,
    FC activities, co-op gameplay contents, members, friends & the community keep us subbing, not gears or glamours.
    We get excited because the adventure, you meet new friends,& they become your companion, explore around together
    not because the duty finder & the carrot on a stick.
    that‘s why 95% players had quit FFXIV, that's why WOW lost a lot of players in one month after the new expansion came out, It's not sustainable.

    Please ask yourself a question: Do you miss your old Ilv130 270 gears? or you miss the people? which one is more important?
    I only started with ARR, so I cant compare the two - I can only speak about my experience with the game since 2.0 and I have to say that I didnt found it that difficult to create lasting bonds.
    I miss neither my ilvl130 gear nor do I miss "the people", because I'm still having access to both - I'm playing with a group of friends that I've made through the game over the past 3, 4 years and I'm greatly enjoying their company in and out of the game. I've met them through mutual friends, primals clears and farms, because I offered help with crafting or because someone paid someone else a compliment for character design/glamour/something like that.

    The game is offering a lot of content that you can do with your friends - the fact that the DF is offering the person who might not want to wait around in shout-chat for 3 other people to join the chance to play the game aswell.
    Just because you can do stuff on your own, doesnt mean you have to. I rarely do dungeons by myself, its almost always at least with my boyfriend and we almost always ask our FC in anyone wants to join - but if no one does, thats not a problem, because we can still do the stuff. Without the DF we'd be screwed at that point.

    You can play with your friends, you can figure fights out together, you can explore things together - we had groups of people doing their sight seeing logs together, we raid together, we do EX-primals together...

    But "can" is the key-word here - we can do this stuff together, but we dont have to.
    I dont want to be forced into forming lasting bonds and its annoying enough to keep a static together and make sure that everyone is on time - but also doesnt feel obligated to keep playing for our sake if they'd actually dont want to.

    You dont miss real friendship or lasting bonds - you miss people being forced to play together; you're missing the illusion of friendship.
    The game is giving you tools for interaction, but it doesnt enforce said interaction, at least not on a very personal level and thats great! Those who want to make friends can and will do so - and those who'd prefer to just play a game can do so aswell, without being forced into social interaction that they dont desire.

    For me, personally, most of the content is more fun when I do it with friends - but I wouldnt like being locked out of doing content or playing the game, just because my friends arent all available right now. One of the best friends I've made lives in america, most of us live in europe. We still manage to play together at times, but it would be out of question to do expert roulettes together during weekdays - so, good thing that there is the DF, so that we can both still progress and team up for raids and maps and primals and khloe books and just fooling around on the weekend!
    We still share lasting memories - our first T13-kill just a week before HW dropped; how we made my boyfriend roll on his very first primal mount that he didnt really wanted ("Uuups... we all have that, so, you need to take it now... sorry!"); how we went into a lowlevel dungeon, all on classes we were extremly unfamiliar with; our 200 floors of PotD (and to a lesser etend 100 floors of HoH); killing O8S last raid-tier (and working on the current raid-tier); last summer we made and shared riddles with our FC...
    Finding the right people to do all kinds of things with is difficult, yes. But its not made difficult by DF and a less dangerous open world - its partly difficult because FFXIV has more people playing it and partly, probably, because you're making it difficult for yourself.

    I'm sorry that it didnt work out for you and those FCs - but thats not the fault of the game nor would I blame the community since it strikes me as friendly and welcoming in general. So I'm sorry that you didnt find the right fit with the people in the game - and maybe not even the right game.

    I dont want to be forced into social interaction. I'm very glad we got the option for that and I've been lucky enough to find great people within the game - even without having to suffer through "hardship".

    I'm telling you what I dont miss: I dont miss standing in Eastern LN, shouting for a bard or a tank because ours couldnt make it for the day and we're needing a replacement for Coil now.
    I'm really glad that PF and matchmaking are a thing - and dungeons are still a lot more fun when you're doing them with friends. And nothing is stopping you from doing that.
    (1)
    Last edited by Vidu; 11-19-2018 at 08:28 PM.