Quote Originally Posted by SpiritMuse View Post
I meant it more as making sure a BLU would have access to a good variation of skills before being allowed to go in, whether they choose to use them or not is up to them (as it is with all jobs, in the end). The df would only have to check for completion of the quest/log.

...wait, I think I probably read your original post wrong. You're saying there shouldn't be any skills available at all except those from job quests?
I'm saying rather than having us go out and gathering 49 Monster Skills and slotting 24, thus being too difficult to balance and being regulated to side content, they treat BLU like they did DRM, RDM, PLD, and SMN and stay true to the core concept of BLU by having you learn Monster Skills from your Job Quests. Just like currently implemented Jobs, you would level, reach the Job Quest point, do your quest, learn your Monster Skill. As this happens you'll get your core rotation established, learn your Job and how you mesh in a party, just like our current Jobs. Your Skills would still be Monster Skills, and you would still learn from Monsters (possibly solo instances in each Quest having you fight rare forms of monsters to learn the skill) but it would remove the grind in favor of allowing the Job to integrate into the systems currently in place.

Someone who disagrees might say that "I want it to be homogenized like the other 15 Jobs" but I'd rather have something BLU at it's core, that I can play openly with my friends AND Solo via Duty Finder/Roulette rather than only with pre-mades and mostly out grinding world mobs. I want BLU to be party centric like all the other Jobs and the majority of the content in the game.