They are left handed because a programmer made them this way. No other reason.



We truly have run out of things to complain about.


I mean, people thinks this game graphics are fine for the year 2019. So honestly is already about the same to rant about that or the uncostumizable grey hue of the interface.
Im still waiting for customization options for the estandar AoE telegraphs.


Yeah, Dragoons are left handed. I'm versed with using spears and quarterstaffs in real life and I immediately noticed dragoons hold spears the opposite of how I would (as a righty). I think this is because some Dragoons/spear-wielders were lefties in FF games. Kain for example.
When I open my book in the cuscenes - the last thing on my mind is if she's left or right handed.
- Draws book, points to page - "That's it, you've done screwed up. I'm putting you in my book of people who needs an arse whoopin' right here!"
As a left handed person I support left handed animations. also the beloved Legend of Zelda series featured left handed link until skyward sword ruined it.






Arcanists are awesome.
Left-handed people are awesome.
So.
That annoyed me so much! And just so it didn't "break the immersion" for right-handed players.
I played Skyward Sword left-handed (probably would have anyway, but now it was a matter of principle), and the only time I even thought about the difference was in cutscenes, because Link isn't supposed to be right-handed and just looks wrong like that.
In actual gameplay, you're not looking at him, you're looking past him at the enemy trying to kill him/you.
Meanwhile, the game doesn't care one bit about breaking your immersion by bringing you to a halt so robot-girl can tell you about the 87% chance of something blatantly obvious...
On an aside, it was a surprising learning curve using my right thumb to control movement - it seems like it should be the same motion as usual, and I often steer left/right in other games by turning the camera with the right stick while moving forward with the left. But it took some practice to be able to walk straight forward and not veer off to the left the whole time. Though it was also my first Wii game using the joystick controller, so maybe it's also partly due to it being held at a different angle to a normal two-handed controller.


Bows have nothing to do with your dominant hand. They way you handle them is based on your dominant eye, and those two are unrelated.
Twilight Princess gave us a right handed Link first...and mirrored the whole world for that.
Last edited by Reynhart; 11-30-2018 at 10:34 PM.






Not if you played the "proper" GameCube version instead of the mirrored Wii version.
Anyway, theoretically he's still left-handed if it's the whole world that's been turned backwards. It's just that "left" isn't where it's supposed to be any more...
Last edited by Iscah; 11-30-2018 at 10:54 PM.
Well it's because both Twilight Princess and Skyward Sword both use motion controls, which for whatever reason they figured made more sense as right-handed. The Gamecube version of Twilight Princess isn't mirrored (and neither is the Wii U version, I believe).
....I think we're getting off topic here.
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