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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100

    Is old content worth remastering? If so, how do we warrant the development costs?

    As per title.

    Do you feel that old content -- be it zone design, leveling hubs, open-world systems, guilds, economic systems, leves, FATEs, behests, guildhests, or the like -- that will not have direct* impact on level 70+ content is worth revising?
    * It may have an impact insofar as prototyping and testing tech for later additions in 70+ content.
    If so, how would you excuse the development time spent on it?
    When and how would you get players to go back to the remastered areas to see the improvements? For what reasons would most players not only appreciate these changes, but the time spent seeing the improved content? What sort of banner-worthy or sales-point addition to the game would include and vanguard these changes? What roadmap seems sensible for deploying and excusing the work done?
    (1)

  2. #2
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Hrmm I think the only "remastering" I would be interested in is changing Coils so that it can be put into the Normal Raids roulette. A tremendous amount of important lore is tucked away in its story and it's such a shame that most people cannot experience it without unsyncing.
    (7)

  3. #3
    Player
    Alestorm's Avatar
    Join Date
    Mar 2016
    Posts
    1,085
    Character
    Oraina Fhey
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I would love to see an overall graphical update, but it would come at a cost. Paying for it would be tricky; unless they kept some or most of the 1.0 visual assets to save costs/labor.

    When WoW redid questing back in Cataclysm people suddenly made all new alts to see the changes and play the new content, so some might want to do that with BLU or an unleveled class and see the new coat of paint.
    (1)

  4. #4
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shurrikhan View Post
    As per title.

    Do you feel that old content -- be it zone design, leveling hubs, open-world systems, guilds, economic systems, leves, FATEs, behests, guildhests, or the like -- that will not have direct* impact on level 70+ content is worth revising?
    * It may have an impact insofar as prototyping and testing tech for later additions in 70+ content.
    If so, how would you excuse the development time spent on it?
    When and how would you get players to go back to the remastered areas to see the improvements? For what reasons would most players not only appreciate these changes, but the time spent seeing the improved content? What sort of banner-worthy or sales-point addition to the game would include and vanguard these changes? What roadmap seems sensible for deploying and excusing the work done?
    The AAR MSQ is a barrier for entry for many new players. The skip-potions are not ideal, and losing players to the AAR MSQ means losing money. I would justify development on cutting the filler out of the MSQ as streamlining the story in order to get more new players to see SB2. Sort of like a Dragon Ball Z Kai if you will. This is especially important for those that wish to play an alt with the new race. Alt players would be more sensitive to the time-wasters in the MSQ.
    (12)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Edax View Post
    The AAR MSQ is a barrier for entry for many new players. The skip-potions are not ideal, and losing players to the AAR MSQ means losing money. I would justify development on cutting the filler out of the MSQ as streamlining the story in order to get more new players to see SB2. Sort of like a Dragon Ball Z Kai if you will. This is especially important for those that wish to play an alt with the new race. Alt players would be more sensitive to the time-wasters in the MSQ.
    Out of curiosity, how would you feel about limited availability sidequests? For instance, let's say the MSQ at certain junctures breaks into two paths. The first leads you straight on to the next major event, seemingly seamlessly. The second runs the original path--or maybe even builds further upon it for the benefit of New Game+ runners--fleshing out side-characters and locales where such a quest would make no sense further into the "core" MSQ plot? (Even then you'd probably want to trim some of the (fetid) fat, but care would be taken not to dry the burger in the process unless someone likes it so or would rather have the burger and be off than enjoy it.)

    Additionally, I'm curious what you'd think about an optional account-wide Armory Bonus.
    (4)

  6. #6
    Player
    One_Time's Avatar
    Join Date
    Sep 2013
    Posts
    91
    Character
    The Gibbs
    World
    Famfrit
    Main Class
    Goldsmith Lv 84
    Quote Originally Posted by Edax View Post
    The AAR MSQ is a barrier for entry for many new players. The skip-potions are not ideal, and losing players to the AAR MSQ means losing money. I would justify development on cutting the filler out of the MSQ as streamlining the story in order to get more new players to see SB2. Sort of like a Dragon Ball Z Kai if you will. This is especially important for those that wish to play an alt with the new race. Alt players would be more sensitive to the time-wasters in the MSQ.
    I read through the majority if not all posts in this thread, I don't understand why skip-potions were ruled out so quickly. If they are not ideal then explain why they are not ideal. SE gave us a way to skip MSQ of past expansions (I would personally rather have the XP and rewards). If a player wants to go that route then great, but the story is good and I don't know how you cut out "filler" in MSQ. I've leveled several characters and while it is an arduous journey that may turn off new players, I feel it is completely necessary. Yes, even the events in Costa leading up to Titan.
    (1)

  7. #7
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by One_Time View Post
    I read through the majority if not all posts in this thread, I don't understand why skip-potions were ruled out so quickly. If they are not ideal then explain why they are not ideal. SE gave us a way to skip MSQ of past expansions (I would personally rather have the XP and rewards). If a player wants to go that route then great, but the story is good and I don't know how you cut out "filler" in MSQ. I've leveled several characters and while it is an arduous journey that may turn off new players, I feel it is completely necessary. Yes, even the events in Costa leading up to Titan.
    For one, there are important parts of the AAR MSQ story that should be experienced. A skip potion would only introduce confusion to those experiencing the later stories. It is not ideal.
    I for one, do not think the shenanigans of Tataru Taru, or Hoary Boulder & friends are completely "necessary" (and there were oh so many shenanigans). While funny, they don't belong in the mandatory MSQ, much like how the Hildibrand quests are not part of the MSQ either.

    Quote Originally Posted by Shurrikhan View Post
    Out of curiosity, how would you feel about limited availability sidequests? For instance, let's say the MSQ at certain junctures breaks into two paths. The first leads you straight on to the next major event, seemingly seamlessly. The second runs the original path--or maybe even builds further upon it for the benefit of New Game+ runners--fleshing out side-characters and locales where such a quest would make no sense further into the "core" MSQ plot? (Even then you'd probably want to trim some of the (fetid) fat, but care would be taken not to dry the burger in the process unless someone likes it so or would rather have the burger and be off than enjoy it.)

    Additionally, I'm curious what you'd think about an optional account-wide Armory Bonus.
    I think a split would be good idea. The MSQ filler has some merit because they are character moments, but they are also very poorly paced and slow the story to a crawl. As I recall, we do have somewhat of a split in Stormblood, in that you gain the quest from Tataru Taru to unlock the Hell's Lid duty as a part of the MSQ, but the whole quest chain itself is optional, so that new players going through Stormblood can just skip it when they head towards Shadowbringers. The same can be applied to MSQ AAR, with the quests always there for you to do them and are unlocked as part of the AAR MSQ story, but are detached from the MSQ itself.

    As for an account-wide Armory Bonus, it's a bit tricky because family members might be sharing the same account. The story is paced for the player without the bonus so it could be a problem if a family member's character is already max level, causing all other characters to over-level in the story.
    (0)

  8. #8
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Cutting out MSQ filler would be top priority in my opinion. They put out so many things to encourage you to get max level as quickly as possible yet still insist on roadblocking you with the 100 quest slog.

    I'm on the fence about a Coil remaster allowing it to be put into normal raid roulette. On one hand yeah, make it accessible as possible for the story and put it in the roulette, but I also don't want it made too braindead to the point you don't see any of the iconic mechanics as a threat. T9 in particular will be a nightmare to "nerf", I would only accept things not being a one shot, such as meteor misplacement. It can be "challenging" still, I mean look at how groups still to this day completely wall at Cruise Chaser normal and wipe in his final phase.
    (6)

  9. #9
    Player
    arcmourn's Avatar
    Join Date
    Nov 2018
    Posts
    6
    Character
    Arc Mourn
    World
    Tonberry
    Main Class
    Conjurer Lv 70
    FF14 deserves to be "future proofed" for further new content updates and expansions.
    (1)

  10. #10
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Every time I end up in low level (old) dungeons, be it roulettes or with friends, helping new players etc . . .
    I start to yawn, and actually fall asleep during it. Like, I have some moments im dozing off cause its so unentertaining, way to low skills and monsters just dont die fast enough (especially with new players).
    I started to avoid those dungeons due to it. Its kinda horrible to go through them, especially after you feel "awake" again when that nightmare ends, but you werent even sleepy before.
    (1)
    Last edited by xbahax92; 11-28-2018 at 10:31 PM.

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