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  1. #51
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    I like how everyone who plays this game suddenly has 15 years of experiencing managing these servers now, so they can weigh in on the technical reasons for doing it.
    (15)

  2. #52
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    IMHO the reason for the new DCs and server shuffles is likely an attempt to avoid creating another "Raubahn or Pippin EX" scenario again during the 5.0 launch. We know for a fact that the reason these things happened is due to the sheer volume of players congesting to those instances and clogging each DC's instance server. By creating a new DC and lowering the number of servers per DC they can ensure that the volume of people hitting those instances at the same time is manageable and does not cause the instance server instability we saw during the 4.x series at said choke points.

    This is an attempt to bolster the serviceability of the instances, unfortunately there is a sacrifice to go along with it, but if splitting the community a bit more ensures that I don't get stuck on MSQ 10 quests in on launch day, I'm all for it.

    Quote Originally Posted by dragonseth07 View Post
    I like how everyone who plays this game suddenly has 15 years of experiencing managing these servers now, so they can weigh in on the technical reasons for doing it.
    Some of us do work in IT and, while we may not have explicit insight into XIV's server architecture, we understand enough to make educated guesses about the kinds of problems they may be running into based upon the symptoms and issues the system is displaying.
    (6)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  3. #53
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Malzian View Post
    IMHO the reason for the new DCs and server shuffles is likely an attempt to avoid creating another "Raubahn or Pippin EX" scenario again during the 5.0 launch. We know for a fact that the reason these things happened is due to the sheer volume of players congesting to those instances and clogging each DC's instance server. By creating a new DC and lowering the number of servers per DC they can ensure that the volume of people hitting those instances at the same time is manageable and does not cause the instance server instability we saw during the 4.x series at said choke points.

    This is an attempt to bolster the serviceability of the instances, unfortunately there is a sacrifice to go along with it, but if splitting the community a bit more ensures that I don't get stuck on MSQ 10 quests in on launch day, I'm all for it.
    I see that as selfish, you rather have SE cheap out solutions to problems that are preventable by other means over having people break up statics and friendships? I am so happy there are people supporting this because they are not negativity impacted and do not understand the full ramifications of this situation.

    Quote Originally Posted by Malzian View Post
    Some of us do work in IT and, while we may not have explicit insight into XIV's server architecture, we understand enough to make educated guesses about the kinds of problems they may be running into based upon the symptoms and issues the system is displaying.
    this ya, you can easily draw lines between the dots based on how other games work, and what devs tell us with this game. For example, that huge post by the UI dev about the inventory displaying 50 count bags, that huge work around and him complaining about the 1.0 netcode really shows some of the problems this game has that shouldn't be there (I/e fund the staff more, get more staff to allow them to fix the code)

    For what I see in other games these are tiny DC's and the game feels slow and dead as is, what is going the game feel like during these moments in the cycle? It will most likely be a true ghost town like the current state because "not enough content, time in between patches", and yet you are only worried about congestion for 2 weeks, what about the under population problems once new runs off? we ALREADY have problems in that regards, and this would make it even worse.

    Really? was this a thought ever? how will this impact the SLOW TIMES?
    (2)
    Last edited by Hamada; 11-21-2018 at 05:31 AM.

  4. #54
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Hamada View Post
    I see that as selfish, you rather have SE cheap out solutions to problems that are preventable by other means over having people break up statics and friendships? I am so happy there are people supporting this because they are not negativity impacted and do not understand the full ramifications of this situation.
    Cheap out...? LOL Tell you what, if you agree to pay the $25k a year I was quoted the other day to have an offsite DR server to host a few VMs which won't be running constantly like SE's are and I'll agree that adding more server space to your datacenter rackspace rental is cheap. (Forgot to add.... with high availability SLAs... Can't forget those.)
    (10)
    Last edited by Malzian; 11-21-2018 at 05:57 AM.
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  5. #55
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Malzian View Post
    Cheap out...? LOL Tell you what, if you agree to pay the $25k a year I was quoted the other day to have an offsite DR server to host a few VMs which won't be running constantly like SE's are and I'll agree that adding more server space to your datacenter rackspace rental is cheap.
    I mean what I said, how much does the player base pay the game vs what they spend?

    I am sure they are not going to tell you due to the huge discrepancy, so yes, they are cheaping out solutions. As for you comment, I been paying such fees for 5 years. Did you magically forget how much people spend on this game? all those overpriced mog station sales and overpriced retainer fees?
    (1)
    Last edited by Hamada; 11-21-2018 at 06:16 AM.

  6. #56
    Player
    dotsforlife's Avatar
    Join Date
    Feb 2017
    Posts
    284
    Character
    Dippin' Dots
    World
    Leviathan
    Main Class
    Astrologian Lv 100
    I hope SE stays the course on this.
    (3)
    -- Fire Yoshi P --

  7. #57
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Hamada View Post
    I mean what I said, how much does the player base pay the game vs what they spend?

    I am sure they are not going to tell you due to the huge discrepancy, so yes, they are cheeping out solutions. As for you comment, I been paying such fees for 5 years. Did you magically forget how much people spend on this game? all those overpriced mog station sales and overpriced retainer fees?
    ... Where to start?

    1) You've been paying such fees for 5 years? Are you really comparing the ~$12 a month you pay (~$144 a year) to the fees that SE pays for server rack space? My $25k (note $25,000 a year which is 173.6x higher than what the average pay is) was for 5 VMs (sic- Virtual servers) that are in standby mode. When those go active they jump to approximately $100 an HOUR to run. For SE, to add one server to the DC is going to cost at least a couple hundred thousand dollars a year to run if not more.

    2) Mog station profits are not directly flowed back into XIV's budget. The money you spend on that $30 mount does not go directly into Yoshida's coffers.

    Running an MMO is not a cheap endeavor. Adding new hardware assets is not cheap nor is it especially easy to reconfigure. You spend a lot of time and money doing these things and all of it is a cost-benefit analysis.
    (8)
    Last edited by Malzian; 11-21-2018 at 06:40 AM.
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  8. #58
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    MMO's are all about meeting new people.

    So in that sense, moving servers is in the spirit of an MMO.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #59
    Player
    Mibgestalt's Avatar
    Join Date
    Oct 2015
    Posts
    86
    Character
    Keiten Shinkugan
    World
    Exodus
    Main Class
    Machinist Lv 60
    Even though I am on here constantly trying to make Blue Mage a full job, I wanna go on the record saying that it is absolutely absurd to split people up who are playing an MMO on such weird arbitrary standards. It affects far less people, but I consider this a bigger deal than Blue being limited. It just doesn't affect me so I don't have much to say on it.
    (0)

  10. #60
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Mibgestalt View Post
    Even though I am on here constantly trying to make Blue Mage a full job, I wanna go on the record saying that it is absolutely absurd to split people up who are playing an MMO on such weird arbitrary standards. It affects far less people, but I consider this a bigger deal than Blue being limited. It just doesn't affect me so I don't have much to say on it.
    Y'all are acting like this change is for no reason, or only for social reasons.

    This change is for technical reasons. So, unless we can weigh in on the technical aspects of it, there's very little to say.
    (6)

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