Quote Originally Posted by Rongway View Post
I think it would be reasonable to expect the healing and tanking stances to be quest rewards, but maybe it would make more sense for the healing stance at 15 and the tank stance at 30? Even tanks don't get their tank stance until 30, and lower level parties can probably manage without tank stance as long as the designated damage dealers use Diversion.
I agree with this. This makes the most sence, given that it is inline with how the other jobs learn their role stance skills. I did not consider a healer stance, but i think that sounds like a great idea! mu only thought then, is what other healing skills we may get. White Wind is of course a given, as it is already in game, but I'm curious to see what the dev team has come up with.