
Originally Posted by
EusisLandale
snip
You don't really need to single out my post, I'm just thinking out loud. Anyway as per the Live Letter, below confirms how BLU will work.
Blue Mage progression will involve fighting enemies in public areas. Defeating monsters has a different EXP curve for Blue Mage. A new calculation formula for the experience points had to be created in which Yokozawa says was really tough. You can also pre-form parties and undertake instance duties but duty roulettes are not an option. Blue Mages will gain more experience defeating enemies in public areas.
Upon attaining level 50, you may use the many abilities you have learned to undertake unique challenges in this blue mage exclusive arena. To triumph in the Masked Carnivale, you must employ abilities which exploit the weaknesses of the enemies you face.
The abilities you use will have different properties like elemental properties that you will need to use. The point is to find out which abilities, or combination of abilities, will get you to think on what is best to use. Each entry will consist of three rounds and there are 25 different encounters in each of the three rounds. If you don’t have the blue magic required you’ll either need to go get the magic or figure out how to complete the stage with the magic you have. For example, usually bird monsters in Final Fantasy games are weak to lightning — this is the type of properties battles in the Masked Carnivale will have.
Some of the different magic includes a cactuar’s ‘1000 Needles’. To learn an action, you need to ‘see’ the action but you don’t have to be hit by it. For a morbol’s ‘Bad Breath’ you don’t have to sit in the AOE marker and suffer the status effects. You can learn an ability from Shiva too.
By defeating enemies after witnessing them performing certain techniques, blue mages may “rarely” learn new abilities. How rare? The team says when you see the Action Learned” text on the screen it’ll feel like an exciting moment. Unique abilities gained through combat, as quest rewards, and via other means, not by increasing in level. These abilities consume MP upon use in battle. More powerful abilities more MP. Upon release, 49 unique abilities can be learned. Once they raise the level cap, there will be an increase in the amount of abilities there are. Up to 24 abilities can be equipped. The abilities will be recorded in a Blue Mage Spellbook. When you hover over an empty entry, you will see the location of where to find it — therefore you’ll have to predict and work with the community to find where it could show up. For some duties, you could queue as or with a Blue Mage to help them learn an ability.
Other blue mage spells include: ‘Eruption’, ‘Mighty Guard’, and ‘Aqua Breath’. The tank’s level 2 limit break has been changed to ‘Stronghold’ to acommodate this.