Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 94

Hybrid View

  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I'm curious about what all of those complaining about this would think about them introducing a new crafter or gatherer class.
    Would that be pointless? Dead content? A waste of resources?

    BLU like this is much more in the crafter/gatherer niche than it is main jobs, but thays doesnt make it pointless.
    (1)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SonKevin View Post
    People who want BLU as a regular job, didn't really want BLU to begin with.

    Change my view.
    There were two camps i think.
    Those who wanted another RDM with a different name.
    Those who wanted a magic tank.

    I'd hate it to be RDM clone.
    (2)

  3. #3
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    I don't understand how another cookie cutter DPS is inherently far better than a more unique idea like this. It would literally be the exact same thing as every other class just with different flash. Is that all people want? Different lights? Not to suggest that I think this implementation is flawless, but it's certainly more interesting - in my eyes - than another generic job which doesn't really add anything to the game other than increase the chances that one or more jobs get shunted to the side as a result of the eternal Balancing War.

    I don't think Blue Mage is for me and I likely will not play it beyond the initial testing phase alongside my friend, but I find it to be a cool idea with a lot of potential going forward. I mean, how is this "horribly useless content" when you have something like Fishing in the game - which a lot of people evidently enjoy? Hell, what about crafting? Because let's be real, unless you own a house you are actively decorating, then gil doesn't have a whole lot of value worth talking about for the most part and yet people go hard into their end-game crafting either way every, single update.
    (7)

  4. #4
    Player
    Skyskip's Avatar
    Join Date
    Nov 2018
    Posts
    90
    Character
    Kip Skyskip
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Knahli View Post
    I don't understand how another cookie cutter DPS is inherently far better than a more unique idea like this. It would literally be the exact same thing as every other class just with different flash. Is that all people want? Different lights? Not to suggest that I think this implementation is flawless, but it's certainly more interesting - in my eyes - than another generic job which doesn't really add anything to the game other than increase the chances that one or more jobs get shunted to the side as a result of the eternal Balancing War.

    I don't think Blue Mage is for me and I likely will not play it beyond the initial testing phase alongside my friend, but I find it to be a cool idea with a lot of potential going forward. I mean, how is this "horribly useless content" when you have something like Fishing in the game - which a lot of people evidently enjoy? Hell, what about crafting? Because let's be real, unless you own a house you are actively decorating, then gil doesn't have a whole lot of value worth talking about for the most part and yet people go hard into their end-game crafting either way every, single update.
    Yes, that is what people want. To be able to play the game like all the other jobs. This is not difficult concept to comprehend.
    (8)

  5. #5
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Skyskip View Post
    Yes, that is what people want. To be able to play the game like all the other jobs. This is not difficult concept to comprehend.
    The key part there is 'like all the other jobs'... shoved into a DPS / Tank / Healer box 'like all the other jobs'... gaining abilities by leveling up (and a handful of class quests) 'like all the other jobs'... leveling up via Duty Roulette / PotD 'like all the other jobs'... having a different rotation but ultimately just being a DPS with a few extras 'like all the other jobs'... having a fixed set of abilities 'like all the other jobs'... end-game progression that relies solely on gear 'like all the other jobs'... being included / excluded from 'meta' based on 1-2 'unique' abilities but otherwise only on how much DPS they are capable of 'like all the other jobs'...

    I can understand that you may just want to do the regular old duty / raid grind as a job called 'Blue Mage', but do you really understand what it is you are asking for when you say you want Blue Mage to be 'like all the other jobs' in FFXIV?
    (4)

  6. #6
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Acidblood View Post
    The key part there is 'like all the other jobs'... shoved into a DPS / Tank / Healer box 'like all the other jobs'... gaining abilities by leveling up (and a handful of class quests) 'like all the other jobs'... leveling up via Duty Roulette / PotD 'like all the other jobs'... having a different rotation but ultimately just being a DPS with a few extras 'like all the other jobs'... having a fixed set of abilities 'like all the other jobs'... end-game progression that relies solely on gear 'like all the other jobs'... being included / excluded from 'meta' based on 1-2 'unique' abilities but otherwise only on how much DPS they are capable of 'like all the other jobs'...

    I can understand that you may just want to do the regular old duty / raid grind as a job called 'Blue Mage', but do you really understand what it is you are asking for when you say you want Blue Mage to be 'like all the other jobs' in FFXIV?
    What you're arguing is that it is impossible to create a job in FFXIV without locking it into those restrictions, which isn't true. Those restrictions are self imposed by the developers and they can be lifted any time they please. You can have a job that is both unique in its execution, while still having a place in end game and group content "like all the other jobs".
    (6)
    A true paladin... will sheathe his sword.

  7. #7
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by WellFooled View Post
    What you're arguing is that it is impossible to create a job in FFXIV without locking it into those restrictions, which isn't true. Those restrictions are self imposed by the developers and they can be lifted any time they please. You can have a job that is both unique in its execution, while still having a place in end game and group content "like all the other jobs".
    Yes, they are self-imposed, and I'm all for those restrictions being broken down, but at the same time I recognise that they can't just upend the entire game overnight. Which is why they have chosen to implement Blue Mage in the way that they have.

    Honestly it's a good compromise, and although doubtful perfect (I'll give my feedback once I've actually played it), it does have a lot of potential going forward, and if it proves successful enough (and the community is mature and responsible enough to handle it), who knows, maybe someday they do allow 'non-standard' jobs in to Duty Roulette / current tier Raids*.

    That's not what the 'delete Limited Jobs' crowd wants though, they want their 'Blue Mage' (and all future jobs) Raid ready on day 1 'like all the other jobs', and in the current structure of FFXIV that does mean designing it 'like all the other jobs'. This is not XI (where players are used to un-balanced, niche, or outright 'useless' jobs), they can't just throw a non-standard job out there and expect anything but chaos.

    Take RDM for example, a job that should be roughly 50/50 damage / healing and support, but instead it's 93% damage (due to the strict structure of XIV), and even at that ratio is considered 'mandatory' (by some) for raid progression based on 1-2 (less than 8%) of its abilities, but gets thrown out on its ear as soon as progression is over due to 'not enough DPS' (for some)... do you really expect Blue Mage (by which I mean a true jack-of-all-trades Blue Mage) to fare any better?

    And yes, there are also duties, but Blue Mage isn’t excluded from duties, only auto matched duties, which you could argue is too limiting, but this is an entirely new type of job for FFXIV, and when you consider that a disturbing number of players can’t even handle the likes of low-level BLM properly can you really blame them for being cautious?

    *We don't actually know if Blue Mage will forever be excluded from current tier content (which is an understandable concern), only that Blue Mage starts limited to level 50 and will have its level cap increased independent of the normal level cap, the rest is speculation based on (an admittedly bad) example of balance concerns from Yoshi P.


    Quote Originally Posted by Skyskip View Post
    Yes. I very clearly understand what I'm asking for; a playable class that isn't a waste of time. Just like all the others. A giant fluff system for BLU doesn't mean jack if it's unusable in the rest of the game. Full stop.
    Good news then, there are already 15 jobs in the game for you, and more coming in 5.0, please look forward to it.

    NB. That is partially sarcastic by the way, but I do feel that complaining that Blue Mage (and its content) is a waste of time because you don’t like it (and don’t see the potential) is like complaining that Savage / Ultimate is a waste of time, or that crafting and gathering is a waste of time, or that Gold Saucer is a waste of time, or even that Eureka, as bad as I personally think it is, is a total waste of time (as opposed to something that could be improved).
    (6)
    Last edited by Acidblood; 11-19-2018 at 12:01 PM.

  8. #8
    Player
    Skyskip's Avatar
    Join Date
    Nov 2018
    Posts
    90
    Character
    Kip Skyskip
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Acidblood View Post
    The key part there is 'like all the other jobs'... shoved into a DPS / Tank / Healer box 'like all the other jobs'... gaining abilities by leveling up (and a handful of class quests) 'like all the other jobs'... leveling up via Duty Roulette / PotD 'like all the other jobs'... having a different rotation but ultimately just being a DPS with a few extras 'like all the other jobs'... having a fixed set of abilities 'like all the other jobs'... end-game progression that relies solely on gear 'like all the other jobs'... being included / excluded from 'meta' based on 1-2 'unique' abilities but otherwise only on how much DPS they are capable of 'like all the other jobs'...

    I can understand that you may just want to do the regular old duty / raid grind as a job called 'Blue Mage', but do you really understand what it is you are asking for when you say you want Blue Mage to be 'like all the other jobs' in FFXIV?
    Yes. I very clearly understand what I'm asking for; a playable class that isn't a waste of time. Just like all the others. A giant fluff system for BLU doesn't mean jack if it's unusable in the rest of the game. Full stop.
    (5)

  9. #9
    Player
    Valor_C's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    44
    Character
    Velvet Crimson
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    I don't understand the hate against Blue Mage, if SE make him a Job like Red Mage or Black Mage, he wouldn't deserve the name Blue Mage at all.
    I am Happy that this is not a generic Job like the other Caster DPS, and i am excited about the moment i test it with my Friends in some Ex Trails and the Binding Coil of Bahamut.
    The Blue Mage we get is a traditional Job from older Games that learns his Skills from Enemys, and he is a " Mage " not a Tank and not a Healer.

    And i think the hate would be the same if SE had design him like any other Caster DD, because there are always that kind of People that had to hate on something.
    (5)
    Last edited by Valor_C; 11-19-2018 at 02:53 AM.

  10. #10
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Skyskip View Post
    Yes, that is what people want. To be able to play the game like all the other jobs. This is not difficult concept to comprehend.
    Thats what the other jobs are for. We're still getting two new jobs in the expansion. This is something extra.
    Do you hate crafter/gatherers for taking part in "useless side content"?
    (5)

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast