There's no way to do that without adding two jobs instead of one. This time there is very little structure to the abilities. A blue Mage doesn't learn his or her abilities the same way as all of the other classes. That will completely change if it's modded to work with the Duty Finder. There's no way to do this without making it like two separate classes. There's no story line for that.
You make story line as you need it, there is no problem there. You're being way too finite. Also you can absolutely let blue mage learn abilities and still work in duty finder, its been described a few times.
I didn't catch the stream either, so I could be wrong about this, but I think his spellbook was practically empty. I would bet that a BLU with a proper set of blue magic would be able to kill mobs much more efficiently.I also wonder how bad it will be to get skills like the one from Shiva. Someone on reddit wrote (since I did not watch the liveletter myself) that it took Yoshida quite long to kill a lvl 30 enemy as a lvl 50 blue. Yes he had tank stance on but he was still 20 levels over that monster so even with the tank stance this should have been fast
That is 100% misinformation. The person completely omitted the fact that Yoshida only used Bad Breath once (poison damage portion is 10 potency poison over 15sec...so pitiful) and a different 10 potency attack few times. Both Bad Breath (slow, 10% damage down, paralyze, 40% heavy, blindness and aforementioned poison for 15sec and 1sec silence) and that other attack are utility spells (10 potency instant-cast with 1sec silence debuff). They are not for dealing damage. Once he decided to kill it he just did show a long cast of 1000 needles that took all the remaining life.I also wonder how bad it will be to get skills like the one from Shiva. Someone on reddit wrote (since I did not watch the liveletter myself) that it took Yoshida quite long to kill a lvl 30 enemy as a lvl 50 blue. Yes he had tank stance on but he was still 20 levels over that monster so even with the tank stance this should have been fast...so I wonder..can a group of blue mages even kill Shiva ex?
When he used the most basic spell that is gotten with the class, with 120 potency, he took half of a lvl30 mobs life at once. And there are certainly going to be higher potency spells out there that'd easily overkill it.
Last edited by kikix12; 12-23-2018 at 06:39 AM.
Where is this info coming from?
You know that Yoshi P said that you will have to make up rotations because of needing to recover MP right? Also believe he said that some spells will be stronger if they follow some other spells but I can't find the translation for that right now so maybe it was wrong.There's no way to do that without adding two jobs instead of one. This time there is very little structure to the abilities. A blue Mage doesn't learn his or her abilities the same way as all of the other classes. That will completely change if it's modded to work with the Duty Finder. There's no way to do this without making it like two separate classes. There's no story line for that.
Last edited by jon041065; 12-23-2018 at 07:26 AM.
This is paranoia. You don't actually know that to be the truth.
I'm going to argue that SE won't strip everything from Blue Mage and I'm going to use a couple supporting examples.
Let's start with Summoner. It's a job that has been criticized for being little more than a poison mage that commands weak minions. SE never actually changed that core aspect of the job because they knew there were players who liked the new take on Summoner. Instead of tearing down everything they created, SE build upon the already established foundation. They gave Summoner Dreadwyrm Trance, Demi-Bahamut, and Deathflare.
Now to look at Bow Mage. This was a case where SE did change something fundamental about the way Bard worked. SE was heavily criticized for that and have since gone back to the core gameplay of Bard and built upon it in a different way.
What I am suggesting here is that the core foundation of Blue Mage isn't going to change to the extreme extent that people seem to be imagining. Blue Mage will still be learning spells from monsters. Blue Mage will still have a wide selection of spells to choose from. (And neither of those are enough to keep Blue Mage out of the Duty Finder, if you ask me.) It might not be OP anymore, but from what we've seen, that already isn't the case.
The live letter was interesting in that they said they didn't want blue going into raids and not having specific spells that they might need, and yet the job class quests require you to learn specific spells. Also interesting that they used the death on boss excuse and yet in the live letter they pointed out how mobs will be resistant to certain spells. So their whole excuse for why it can't be a proper job boils down to them just not wanting to make it one.
Holidays are here so I'm just checking in on the conversation casually but . . . am I understanding this correctly? So after all this time of:
1) Blue Mage cannot work as a regular class because it must use monsters spells and changing them will destroy class identity and job fantasy!
We learn that Blue Mage does not, in fact, use a 1 to 1 of powers.
2) Blue Mage can never be allowed near current content because Lvl 5 (or whatever) Death can one-shot Bahamut!
And we had hundreds, if not more, saying "why not just make the boss immune to it like they are to so many other abilities and this would be completely reasonable?" And we learn Square did just that.
Well, I guess at this point the purist from earlier should be decrying both these decisions because according to the their own arguments we are not getting Blue Mage after all. The class fantasy has been destroyed. Square has not only given us a "watered down" version of Blue Mage but they've hamstrung the job by keeping it limited.
It's either that or we'll see some massive goal post shifting and at that point we'll know it was disingenuous from the start.
Last edited by Elerus; 12-23-2018 at 12:01 PM.
This seems to be the case which makes it similar to the devs making what they wanted and we got 2.0 SMN and bow mage. Enough people asked for those to be changed and changes were made after some time. This situation just has extra side content into the mix that hopefully won't be removed.
These things are happening but I've seen at least one "blu purist" that is doing neither. This is the same person I said in an earlier post that at least tried to ask and understand how some of us can view it differently. So, to their credit, they are being pretty mature in the way they are handling that they weren't correct with how some blue spells in 14 would turn out.Well, I guess at this point the purist from earlier should be decrying both these decisions because according to the their own arguments we are not getting Blue Mage after all. The class fantasy has been destroyed. Square has not only given us a "watered own" version of Blue Mage but they've hamstrung the job by keeping it limited.
It's either that or we'll see some massive goal post shifting and at that point we'll know it was disingenuous from the start.
Last edited by jon041065; 12-23-2018 at 09:49 AM. Reason: clarifying
Unlike what they did for a lot of jobs up until this point, this time they wanted to keep the iconic kind of toolkit Blue Magic had to offer in previous titles. This toolkit doesn't correspond to the strict design space and balance that is imposed on regular jobs. So, in order to do that, they created a new type of jobs: limited jobs.The live letter was interesting in that they said they didn't want blue going into raids and not having specific spells that they might need, and yet the job class quests require you to learn specific spells. Also interesting that they used the death on boss excuse and yet in the live letter they pointed out how mobs will be resistant to certain spells. So their whole excuse for why it can't be a proper job boils down to them just not wanting to make it one.
But you're right. It's not about them being able or unable to make heavy changes to that toolkit in order to fit the mold. It's about their decision not to. And while some of the reasons they provided are weak, anyone with a little bit of game design knowledge would be able to understand why they took this decision, and what goal they wanted to achieve.
Now, being able to understand and accept the repercussions of this decision or not is a subjective matter. Which is why some people are fine with it, while some others are not.
Regardless, it's indeed true to say that it was ultimately their decision regarding their creative freedom on their game. Just like what they do for countless other things.
Last edited by Fyce; 12-23-2018 at 10:39 AM.
I don't know if direct links are allowed here, I took it from one of the larger sites for FF14 news in Japan that had an article that summarized most of the news about the Blue Mage. So my guess is that it was either on the live stream or from the recent Yoshi-P interview in Famitsu.
Try "【FF14】防御スタンス要素やラーニング確率など「青魔道士」の詳細が公開されたわけだが" in your favorite search engine and it should show up.
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