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  1. #1781
    Player
    Shadow_Sama's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    186
    Character
    Shadow Sama
    World
    Hyperion
    Main Class
    Ninja Lv 80

    Why not let BLU have both?

    I hate to be "that" guy, but I think a solution to the pollution would be to let BLU be both a solo content job AND a regular job. I'll elaborate.

    BLU should have a kit like regular jobs that can be used with current content. It'll be a diet Pepsi version of BLU, but it would please the player base that wish to use it and main it in relevant and current content. As many have pointed out already, it would be no different than the watered down versions of RDM's, DRK's, and SMN's that in many ways are current examples of traditional Final Fantasy jobs modified for the gameplay style of XIV. I honestly think half the isle of the BLU isle will be content with this.

    On the opposite spectrum, BLU will also still be able to do what it's current iteration does. Meaning, you can still do the BLU roulettes, still learn spells, still do what you're doing now. Mostly, it'll be content that can only be accessed with Blue Mage. And it would work and function in much the same way it does now. And I don't think it'll upset anyone that BLU would have job specific content as opposed to the other jobs (which don't).

    Providing BOTH ways to play BLU would make everyone happy and take away the sore spot this subject has caused. At which point, Square Enix or Yoshi-P would simply just have to figure out or provide the resources to make it happen. This way, all the BLU purists will still get the experience of hunting down spells and learning them and being crazy powerful. But also, have PvE version of the job so that those wanting to main BLU can.

    That's my 2 gil on the subject.
    (9)

  2. #1782
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Many people have suggested this, and honestly this approach in my opinion is the easiest and fastest route to go. There are only four things they would have to do to make this happen.

    1.) Choose a balanced spell set for duties (Animations and spell effects already exist.)
    2.) Create a job gauge (Perhaps the most challenging thing.)
    3.) Change BLU weapons to be dependent on Stats/Add some more weapon choices. (This needs to be added to not give them a bonus with tomestone spending and to balance their DPS)
    4.) Increase Level Cap to 80. (Self Explanatory)

    The increased experience gain in the open world doesn't have to be changed that could remain as a compromise for us having to hunt down spells. And if they want to stay loyal to job lore they could require us to reach level 50 and have X skills before actually entering the duty finder, and the upgrades would be traits upon unlocking the new skills in the open world like Warrior must finish their job quest to transform berserk into inner release.
    (0)

  3. #1783
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Looking at the new Aetherial Mimicry spell and a lot of the other spells added, it seems they're slowly moving towards making it possible for them to party normally with others in the DF.

    Aetherial Mimicry adds a buff depending on the target player role you're copying. Tank gives you 20% more defense. Healer gives you 20% more healing. DPS gives you 20% more DH and Crit.
    Devour works like Thrill of Battle.
    Frog Legs is an AoE Provoke.
    Cactguard reduces damage a party member takes by 5% for 6s (15% if tank buff active)
    Exuviation is an AoE Esuna with a 50 potency heal (300 if healer buff active)
    Pom Cure is a single target 200 potency heal (500 if healer buff active)
    Gobskin is an AoE barrier blocking for the equivalent of a 100 potency heal (250 potency if healer buff active, doesn't stack with SCH/AST shields)
    Angel Whisper is a revive spell (albeit with a 5m cooldown)
    Avail redirects the damage you're about to take to another player for 12s as long as they stay in range (doesn't work with everything).

    If they add more abilities like this whenever the next BLU cap increase occurs, it may be possible for them to finally catch up and party with other players normally.
    (0)

  4. #1784
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    After playing around with blue a bit more, it just reinforces my prior opinion that I've had. I think the blu only DF is a mistake, it should either be elevated to a full on job class or be made for solo play only. Since it was meant to be a limited job, we should be able to obtain every spell solo without any outside aid if we so choose. The new spells have only convinced me further that this *should* be the case.
    (6)

  5. #1785
    Player
    Reneo's Avatar
    Join Date
    Dec 2014
    Posts
    108
    Character
    Ying Fa
    World
    Midgardsormr
    Main Class
    Arcanist Lv 80
    Some people I know think that BLU right now is just some kind of beta test for them to slowly intergrate it to Duty Finder or become a full job. I don't think that's the intention but they are really hopeful and playing BLU because of that reasoning.
    (2)

  6. #1786
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    So. After unlocking most of the current abilities.
    What we have now:
    Bristle => Song of Torment.
    30 seconds OGCD primal spell of your choice, which you can weave after Bristle.
    Two 60 seconds OGCDs primal spells of your choice.
    OM-NOM-NOM (60 seconds cooldown) after which you weave the aforementioned two.
    Magic Hammer => Glass Dance.
    Due to Devour and Magic Hammer being actual spells their cooldowns are shorter than the stuff you weave after them, so you still kinda use them on their original timers.
    Keep Off-guard up for the burst windows.
    Spam 220 pot spell of your choice when nothing of the above is available. I dunno, that looks like more or less normal class rotation to me.
    There's 5 minutes raise as an emergency option. There's White Wind, which can help with healing, but won't obsolete healers by any means.
    So, all that can work as a core of a normal DPS class. All the janky stuff doesn't work on the bosses anyway.

    With Mimicry you can pretend to be a healer with a lof of buttons to press even. Tanking could theoretically work, but, imo, needs a bit more work.

    I am not sure how exactly that would affect queues and Adventurer in Need bonus, but BLU can be that generalist role we've seen in some story Trust dungeons.
    (1)

  7. #1787
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    Quote Originally Posted by Shadow_Sama View Post
    I hate to be "that" guy, but I think a solution to the pollution would be to let BLU be both a solo content job AND a regular job. I'll elaborate.

    BLU should have a kit like regular jobs that can be used with current content. It'll be a diet Pepsi version of BLU, but it would please the player base that wish to use it and main it in relevant and current content. As many have pointed out already, it would be no different than the watered down versions of RDM's, DRK's, and SMN's that in many ways are current examples of traditional Final Fantasy jobs modified for the gameplay style of XIV. I honestly think half the isle of the BLU isle will be content with this.

    On the opposite spectrum, BLU will also still be able to do what it's current iteration does. Meaning, you can still do the BLU roulettes, still learn spells, still do what you're doing now. Mostly, it'll be content that can only be accessed with Blue Mage. And it would work and function in much the same way it does now. And I don't think it'll upset anyone that BLU would have job specific content as opposed to the other jobs (which don't).

    Providing BOTH ways to play BLU would make everyone happy and take away the sore spot this subject has caused. At which point, Square Enix or Yoshi-P would simply just have to figure out or provide the resources to make it happen. This way, all the BLU purists will still get the experience of hunting down spells and learning them and being crazy powerful. But also, have PvE version of the job so that those wanting to main BLU can.

    That's my 2 gil on the subject.
    I think the idea of BLU being converted into an unlimited job whilst still getting 'limited' content & progression is a solid one. Perhaps another approach could be akin to what we tend to get when new jobs are released for expansions: that is, they start at twenty levels below the current cap. BLU, on other hand, could be a limited job until 50, after which time it becomes unlimited and can be used in DF et al. In addition to hitting 50, players will also need to have acquired ALL the available BLU spells, but all of these will be available through open-world enemies, squadron dungeons, BLU story quests, and other soloable content. Past 50, BLU will continue to acquire new spells through story quests and Masked Carnivale, and may be locked out of DF if they don't have the expected spells for the level of content they're tackling. BLU will be able to pick spells for all the content they can do right now, outside of DF, but they will run with a preset, the same way all other jobs do, in synced content.
    (2)

  8. #1788
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    I still think BLU is good as what it is: a BLU, and not a generic caster with a generic and boring rotation. We have the other jobs for that and I don't think a generic BLU would add anything new and fun to the table. I still rather to have new content.


    This new BLU content is cool, the new challenges are fun to complete and the new spells makes him more fun to play with. That's a good improvement for this class and I hope we get new and better content in the future!
    (1)

    Twitch: https://www.twitch.tv/chocoferu/
    YouTube: http://www.youtube.com/ChocoFeru
    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

  9. #1789
    Player
    Tomoebi's Avatar
    Join Date
    Jun 2019
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Kevin Graham
    World
    Tonberry
    Main Class
    Alchemist Lv 80
    IMO they should use this BLU-only duty update to further fine-tuned BLU so it can join other content

    if spell is too OP or too weak, then used this BLU-only duty to analyze where the problem lies, and fine-tuned it.
    (1)

  10. #1790
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    Quote Originally Posted by Tomoebi View Post
    IMO they should use this BLU-only duty update to further fine-tuned BLU so it can join other content

    if spell is too OP or too weak, then used this BLU-only duty to analyze where the problem lies, and fine-tuned it.
    From what I've heard, the BLU DF isn't really a DF at all. If it were, and it actually popped reliably, that would solve my biggest issue with BLU: the difficulty of acquiring spells locked behind group content.
    (0)

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