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  1. #1811
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,117
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    Blu don't need a DF, he just need a increased level and be like 10 level below max.
    What is it needed for anyway? Leveling? You can get a blu from 1 to 60 in 30 min when any friend is helping.

    I like doing the level 60 treasure chests, because you can join as blue and deal the most dmg in there.
    There is any special fate below lvl 60? Join as blu and be OP.
    Also doing raids as full blue group and faceroll through it is so much fun.

    Blu just needs more attention and a little bit more relevant in higher content.

    Also, please make it able to join Eureka as Blu when he hits level 70, I want a full Blu BA run.
    Best controversial content crossover ever.
    (2)
    Last edited by Curisu; 04-29-2020 at 04:08 PM.

  2. #1812
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Lock blu out of ultimate and the current savage and just make it 80 ffs.

    I understand that blu has the potential to make fights trivial, but noone cares about blu if you keep it this far behind.

    Such a waste of potential, id love to mix up stuff by going blu for eureka or stuff.
    (3)

  3. #1813
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    I just want better diversity of damage options

    How many 220 potency attacks are they going to give us?
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #1814
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    In all honesty adding Blue Mage to the savage roster would be nice considering their adaptability to any given situation (Setup/Pre-battle), allowing them to change their Skill/Spell List according to the instance. As of the moment you 'can' technically play with a normal party for savage raids (With the only way being Party Finder or a group of friends) to experience old content together with one of their members being a Blue Mage or all Blue Mage party. However I do want to point out that they can play in a group content together regardless of roles, and it really won't do a major impact on the battle even if they are Synced to the level. However the 'OP' Spells can and will kill adds of the raid instance like XXXX of Meracydia in Coil of Bahamut. However when it came to Alexander raid, none of the adds (Goblins being the exception) are affected by it, because the mobs there are machines meaning Level 5 Death or Missiles/Launcher won't work on it.

    Though in dungeon instances there can be issues arising when Blue Mage can potentially use spells such as Level 5 Death, Missiles and Launcher on a certain bosses that can mainly affect mid-bosses of the dungeon (if they can be affected by it), and not on some certain final bosses of the dungeon instance. In all honesty, that is fine in my opinion as they are just trash mobs you continuously pulling until you reach the boss. This is because in recent times many players are mass pulling which is both a boon and a curse in the game, since experienced players do it often and it may or may not confuse new players in Duty Roulette. Its good, because we can make up time for it and quickly rush to each bosses. It is bad because of miscommunication with new players, they can be a new tank or healer and they may not know what you are talking about. Experienced player have the responsibility to help and teach new players as well as adapting to their pace to help them slowly enjoy the game, it doesn't matter if you are a mentor or not as a community we have the sole obligation to welcome new players with open and understanding arms.

    As for Ultimate fight, I believe the 5% Party bonus is somewhat necessary to help easily clear any sort of Ultimate content, though I would like to point out that they need Limit Break to even get past certain mechanics (The Minstrel's Ballad: The Weapon's Refrain (Ultimate)). In which case, its better to remove the Limited Job status as it has become a full fledged job by then. Besides that Ultimate Fights are about Strong DPS output with consistent survival against the mechanics of each of the phases.

    Implementing and releasing a Limited Job System half done is not the best decision that favors both parties being SE themselves and the Community. As it turns out we have a few people discontent with the Limited Job provided as of now as well as the fact we cannot participate with current content with the new jobs. If Beastmaster and Puppetmaster were to be release, I can confidently say they can be implemented as a full fledged job without the need of the Limited Job system in place. My reasoning for this being that Beastmaster can do something similar to that of an Egi system but with emphasis on their pets, while Puppetmaster is more less about customizing your puppet and sending it out to battle depending on its setup which make make a new sub menu option specifically for that class like what we have for Blue Mage and its spell book.

    In all honesty, Limited Job system is a money sink system which should be abandoned. As if we implement Blue Mage as a proper job, we will still have the same results. In a normal party they aren't as strong as the current classes and it may be an good temporary solution if they feel they have to rush it. As for balancing the class, it can be done via patches as there have plenty of patches ranging from ARR till now adjusting the current classes potency or changing its description/attacks. Blue Mage can be given the same treatment without the need of the Limited Jobs system.

    To Quote a famous Game Designer, Producer & director. "A delayed game is eventually good, but a rushed game is forever bad" - Shigeru Miyamoto. The saying can be applied to what we have now. A rushed system already have some people dissatisfied with it and left a sour first impression. If Limited Job was done differently and maybe just maybe implemented well, in that reality I would defend it with my heart. However with how it is now it has really left a sour note on a great game with fair bits of criticism. I will continue to play the game regardless of the Limited Job system being there, just because one part of the content soured my experience, doesn't mean it ruined my whole day enjoying other parts of the game.

    To end this post on a happy note, I do hope that Yoshida P. can hear us out about our concerns about Limited Jobs and maybe rethink this idea through and with a hope no longer continue the Limited Job system and instead continue to create more and more new jobs normally with each having their own exclusive side content, as the Limited doesn't dictate weather or not the job will have exclusive side content.
    (1)

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