It's bad for us that pvp'd a lot, a lot of pvpers are on the realms we just got separated from being on Balmung. Most of my pvp friends were from Sargatanas lol. Now I'm gonna be so alone.
It's bad for us that pvp'd a lot, a lot of pvpers are on the realms we just got separated from being on Balmung. Most of my pvp friends were from Sargatanas lol. Now I'm gonna be so alone.
*see Diabolos is in the Balmung group* Oh joy. Where's my drinking glass.
My static got lucky as everyone got to my server before we closed or were on a server that moved with us, but as said above I'm really worried about being able to access certain contents that aren't particularly popular with our DC's community. :T
At this point just add cross data center party finders play with anybody you want. Poor Balmung and Mateus put with ghost towns.
Yay shiny new DC! I'm pretty happy myself with that
While I am fine with the distribution, I completely understand the feelings of those whom are most affected by this.
I really do wish that they would implement cross-data center play.
I LIKE the fence. I get 2 groups to laugh at then.
I'm a little upset I have to choose between having a plethora of people to do Extremes/Savages with and my house. I don't RP even RP...
They seem to have the misconception that splitting the servers like this will result in a neat little scenario where each data center contains 33% of the population.
When what they've actually done is broken up hundreds of statics (because the most populated server has been completely severed from the rest of the top-5) and pretty much hard-divided the servers into the "raiding + pvp" group (Aether) and the RP group (Crystal). So people who like to engage in both are in a very dire situation.
The bulk of players are going to migrate to those two data centers and Primal is just going to be a ghost town.
Personally, I'm ok with Primal being a ghost town, but I also 100% understand the pain of everyone going through this. I'm not affected, but I'm sorry for those of you who are.They seem to have the misconception that splitting the servers like this will result in a neat little scenario where each data center contains 33% of the population.
When what they've actually done is broken up hundreds of statics (because the most populated server has been completely severed from the rest of the top-5) and pretty much hard-divided the servers into the "raiding + pvp" group (Aether) and the RP group (Crystal). So people who like to engage in both are in a very dire situation.
The bulk of players are going to migrate to those two data centers and Primal is just going to be a ghost town.
This isn't wrong and is likely to play out, but look at it from the other perspective.They seem to have the misconception that splitting the servers like this will result in a neat little scenario where each data center contains 33% of the population.
When what they've actually done is broken up hundreds of statics (because the most populated server has been completely severed from the rest of the top-5) and pretty much hard-divided the servers into the "raiding + pvp" group (Aether) and the RP group (Crystal). So people who like to engage in both are in a very dire situation.
The bulk of players are going to migrate to those two data centers and Primal is just going to be a ghost town.
A certain number of (mostly NA) players seem to have the misconception that they can all play on the same world or instance servers with no negative side effects. That somehow the devs can just wave a magic programming wand and have unlimited people all on one big server, but instead refuse to do that for some reason. That's obviously not the case - they've offered free transfers, extra incentives to move to specific places, and locked the most populated worlds, yet those people refuse to accept them in order to help fix the problem. So now they have to do something more serious (and expensive) to try and alleviate those issues.
It might not work as great as they plan, but the dev team isn't the only group making poorly informed decisions here.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.