Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 41

Thread: Removing TP

  1. #31
    Player
    ShanXiv's Avatar
    Join Date
    Feb 2018
    Posts
    131
    Character
    Lae Shan
    World
    Aegis
    Main Class
    Gladiator Lv 45
    Quote Originally Posted by Avatre View Post
    Fair point...I kind of forgot about them when I head about the combining. PLD to the least degree, DRK and RDM will be affected the most.



    And the list of things I forgot about grows. xD
    PLD Clemency is very useful, it can save yourself, your healers & dps, so your team won't wipe.
    (2)

  2. #32
    Player
    ShanXiv's Avatar
    Join Date
    Feb 2018
    Posts
    131
    Character
    Lae Shan
    World
    Aegis
    Main Class
    Gladiator Lv 45
    Quote Originally Posted by Dzian View Post
    It got carried over because the original concept for the battle system was gonna be an extension of the revamped system they did at the end of 1.23. where you actually had to build TP in order to do ya powerful combos which would have made combat a lot more tactical and less button spammy. In a sense of do you do your combo when you get to 1000TP or keep building to 3,000TP for a bigger burst of your combos later kinda sense...



    Skills in 1.23 felt alot more powerfull and had more weight because of this. where with the current system nothing carries any weight or feels like it packs a punch. it's just spam buttons to keep up some flashy lights and sparkles on your autoattacks. nothing feel special or powerful.

    to this day i wish they'd go back to that system. was so much better and felt so much more powerfull when you did combos
    I like the old system too, you can use Cure on undead, use ICE on Ifrit, every skill is unique.
    now they are only use for combo, all you need to do is press 123, every job, on every single enemy, from 2.0 to 4.0... LOL
    if you like doing combos you can do it in 1.2x too,

    Yes the maps,ui in 1.0 are suck, but there are many things:
    gameplays, content designs, open world, quest quality, community, sense of adventure & immersion, player interaction, good memories, etc, in 2.0 are inferior to 1.2x

    New =/= always better
    It's like Sangokushi 12 & 13 for example, the graphics are prettier, but the gameplay is a lot worse than before, feels like a web game or adobe flash game.
    (2)
    Last edited by ShanXiv; 11-18-2018 at 03:00 PM.

  3. #33
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Shurrikhan View Post
    Perhaps with a fundamental revision of that system what you're describing could have happened, but 1.23 was as far from tactical as you could possibly get.

    Outside of reactives like Haymaker, there were only two actual TP costs in 1.23, either 1000 or 1500, due to the way the combo system worked.
    there was a bit more to it than just TP. you had other elements such as incaspaicaitions and the then removed regimen system wehch they could have revised. but the incapacitations where still there. do you dragon kick from a bosses flank for increased damage or do you do it from the front or rear. slightly less damage but the possibility to break a bosses tail or head or some such. which could then make the rest of an encounter easier. break chimeras tail for example and now he cant tail swipe your party for the rest of the fight... bust a bosses arm and now his power punch is a lot more manageable..

    there were also benefits to stockpiling tp. while it may have resulted in less dps over the course of an encouter it would allow for burstier spikes which proved usefull for many groups in things like garuda. with adds. untill such things as the blm exploits were discovered at least allowing the adds to be largely ignored. so it did have a trade off a little less damage over time for a little more damage when it was needed..

    was it perfect no but it's something they could definitely have built upon and wouldhave been much more interesting than just do thesame static rotation every time regardless of what your fighting.
    (0)

  4. #34
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,318
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    I don't remember hearing that they were removing TP
    (1)

  5. #35
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Krokov View Post
    I don't remember hearing that they were removing TP
    It was in the keynote yesterday. All jobs will use MP and TP will be removed
    (0)

  6. #36
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,318
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    I must not of been listening :-o, Well this is gonna be different. Not too different though.
    (0)

  7. #37
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    They are "consolidating TP and MP into one single ressource" was their take on it.
    But completly removing everything related to TP is actually better than trying to balance that new ressources with TP using GCDs.
    (0)

  8. #38
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Fyce View Post
    They are "consolidating TP and MP into one single ressource" was their take on it.
    But completly removing everything related to TP is actually better than trying to balance that new ressources with TP using GCDs.
    They are consolidating it all into MP, yes they talked about a new bar with seeing shields and stuff so ill just have to wait until 5.0 to see.
    (0)

  9. #39
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    Because it's a useless variable that takes up 25% of the frequent status updates. TP should have disappeared with 1.x when we moved away from the turn-based combat that was more tactical than action.
    They should have kept the more tactical combat instead of going for an "action" combat, and TP wasnt useless, they could have easily made it more important for the classes/jobs that used it. Just like MP is for magic based classes/jobs
    (0)

  10. #40
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    So now, PLD and DRK will have MP weapon skills...including one that...gives MP back ?
    And Blood Weapon will reduce our WS-MP cost, while giving back MP ?

    And I hope Requiescat will be adjusted because it will be hard to keep our MP above 80% if the "physical" rotation still uses them.

    Right now, it feels very strange to me
    (2)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast