
Originally Posted by
NessaWyvern
As someone who did over a thousand FLs, and a fair amount of feast matches, having all your abilities in PvP, even if they tweaked the potency of moves every other week, PvP was far more fun than what it is now. Heck, barring maybe DRK, all of the classes had their uses in PvP. MCH and BRD had powerful bursts, MNK had silences and stuns, DRG had a stun and strong potency moves, and could be slippery with their jumps, Nin you could choose between a stun and a silence, and could sneak about with medals in the feast to ensure wins, SMNs had aoe DoT pressure, and burst with Fester and Deathflare, not to mention and aoe bind, which was perfect for preventing the enemy team from withdrawing in FLs. BLM had the infamous and powerful Sleeps, as well as some high potency damage, that you could avoid if you LoS them so they couldn't use their leylines. Astro had instacast spells which where invaluable, and good MP management and buffing potential with cards, WHMs had a knockback bind, and their sleep which was also very potent, making them meta, but with good purify useage, other healers could beat. War had high damage output, their Fell Cleaves were amazing, and holmgang kept the healer in place for DPS to kill. PLD had Stuns and Silences that can lock down the enemy healer, could cover their own healer, and heal them selves and party members when a healer oom'd Sch... Was a bit of a red-haired stepchild, same with DRK, and always needed some buffs, but towards the end of HW, the classes were fairly well balanced.
With the PvP abilties changed, there are still balancing issues, and now the classes have just lost their fun tricks.