"Spear now increases Critical Hit and Direct Hit by 10% each.Arrow now increases Haste and Acceleration by 10% each.Bole now increases Damage Resistance and increases Healing taken by 10% each.Balance now increases Damage and Healing Dealt by 10% each.Ewer now gradually restores MP/TP. (Buffed)Spire now decreases MP/TP costs. (Significant; "Go ham"; breakpoints set to the perfect benefit of BLMs and the sadistic joy of WHMs.)"

Best suggested rework of cards here.
Maintains the spirit of each one and the symmetry of card pairs.