Quote Originally Posted by TabrisOmbrelame View Post
I don't know why you're not using Arm of the Destroyer in your AOE Rotation. Just take a look

In Opo-opo posture you don't have much powerful attack.

You got one with 100% crit if in the back with 140 Potency
You got one with +10% damage from your punch on this single target at 140 potency on the side.
And you got the Aoe Silence for 1 Sec with possibility of spamming Silence (No immunity) at 50 Potency.

Let's take a look

If you got 2 Monsters in the pull, Obvsiouly using one of your 140 potency's Punch is more worth than anything.

But, if you got 3 Monster or more.

You get this Math : Number of target Hit x Potency = Total damage

140's Punch : 1 x 140 = 140 Potency damage

Arm of destroyer : 3x50 = 150 Potency (And this number increase as much if you hit more monster)
Just because the potency overall is higher the more targets you hit, doesn't mean the enemies are dying any faster nor does it mean your attacks are hitting any harder. If we're excluding single target GCDs and oGCDs, even if you use Arm of the Destroyer in your AoE rotation, the amount of time it takes to kill 1 enemy is the same as 5 enemies. The problem is that if you run out of TP with the latter, even if you kill 1 or 2 enemies, you still have 3 more to deal with with low TP. And if you're in a situation where a tank pulls a lot of enemies at once, every enemy killed is less damage the tank takes. So you want to kill the most enemies with the lowest TP usage, which for melee DPS means picking off one while whittling down the others.

The problem is that currently, using one of the Opo-Opo single target moves is much more efficient than using Arm of the Destroyer even in an AoE rotation simply because it's more cost efficient (single target moves use less than half as much TP) and will actually do a better job at whittling the heard more quickly.

Here's a basic example of how it looks when comparing a rotation with AoTD versus one without it. We'll use 1600 as a total to represent the HP of 5 enemies (320 per enemy) and assume that all single target moves hit for 140. We'll do each rotation twice.

With AotD: 50+140+130+50+140+130=640 (2 enemies dead, 3 left over. Total TP used=600)

With Single Target Moves: 140+140+130+140+140+130=820 (2 enemies dead, 3 left over with one having a little more than half its HP. Total TP used=440)

Now, obviously this is a very vague example as the other enemies will have even less HP due to the AoE damage, but the point is that using single target moves will pick off enemies in a shorter timeframe with less TP cost than using AotD, which in turn results in less damage the tank is taking. What's more, considering the potency increases, buffs, and effects that go along with single target moves, the amount of damage to a single target it worth way more than 140 potency, resulting in single targets being picked off even faster.