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Thread: Multi-Weapon

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  1. #1
    Player
    ChaseNetwork's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    195
    Character
    Rein Tenebres
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Melichoir View Post
    If this was a system, it would mean boss fights will be a lot more phase based, and there wont be any "dedicated role" anymore.

    What I mean is that you wuld likely swap from one roll to another depending a part of the fight. So if its Destroy this Crystal, or Boss doesnt have an aggro table and attacks randomly, you would swap to a class that is DPS from lets say Tank or Healer. Or The boss might have tons of Tank busters, so now you need DPS to swap to tank and take over when teh Initial tanks run out of Cooldowns. Itd be an interesting system, but also know that would be extremely hard to balance and likely a s-show to implement. Not to mention, that means either dumbing down the classes even more, or requiring everyone to essentially level all their alt calsses to max, gear them to max, and then expect them to all be played at nearly the same level to do any end game content.

    That would be a nightmare for a lot of people.
    But as of now.
    I'll say it certainly doesn't feel like a possibility of 0% to happen.

    And not all jobs. Mains would definitely be more dynamic though.
    Eg. Tanks would probably switch to 1 or 2 DPS classes while in OT state, then back to tank to Provoke and MT.
    If they don't simplify at all... I'm drooling at the idea of playing like this. I've always loved dynamic play like this. (eg. Haseo from .hack//G.U.)
    (1)
    Greetings and salutations, adventurers.

  2. #2
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ChaseNetwork View Post
    But as of now.
    I'll say it certainly doesn't feel like a possibility of 0% to happen.

    And not all jobs. Mains would definitely be more dynamic though.
    Eg. Tanks would probably switch to 1 or 2 DPS classes while in OT state, then back to tank to Provoke and MT.
    If they don't simplify at all... I'm drooling at the idea of playing like this. I've always loved dynamic play like this. (eg. Haseo from .hack//G.U.)
    I think it could happen, just gotta see how htey implement it. It sounds cool on paper, but in practice...Hoo boy.

    IF anything, I would imagine it would operate like this:
    You get to select one class PER role. So One tank, 1 Healer/Support, and 1 DPS.

    This would help limit some of the issues I mentioned. You wouldnt need to gear every class, and youd operate more knowing certain classes over others. It would give greater flexibility to Tanks adn Healers play wise, since there are vastly more DPS classes than Healers. It would also deal with restricting overlapping cooldowns. For example, you dont want to be able to swap to DRK, then LD, then go to PLD, then HG, then go to War and Holm. But also dont want to create a situation of allowing players to do that but restrict what skills they can use cause that would defeat the purpose of the class swap system.

    But thats just speculation on my part.
    (1)