For the first time, Square Enix has demonstrated the act of changing jobs during combat with the Shadowbringers trailer.
If we get an action that allows us to change jobs between GCD abilities, what kind of combos does that open up?
For the first time, Square Enix has demonstrated the act of changing jobs during combat with the Shadowbringers trailer.
If we get an action that allows us to change jobs between GCD abilities, what kind of combos does that open up?
Greetings and salutations, adventurers.
I'm wondering if that wasn't them showing off BLU, since it looks like a lot of the different BLU skills will mimic skills from other classes. I could be wrong, though.
Oh yes, the Paradigm System is overkill!...
I doubt it would break everyone's jobs because it's limited to like six slots and each slot can be one job so six jobs total to choose from in the middle of combat, the possibilities are immense!...
I agree it's on another level of gaming but it doesn't mean you have to level up all jobs, just the six you want to use, the game would become insanely fun!...
That's definitely not a Blue Mage, is the Warrior of Light changing jobs on the fly which would be a really awesome feature if it was implemented!...
It could be limited to a handful of jobs like Shang Tsung's morphs in Mortal Kombat Trilogy, though that was optional in order to avoid loading times but otherwise is possible to change to all characters during combat and BLU could change to any job at will during combat!...
Last edited by SigmaOZ; 11-17-2018 at 05:06 AM.
I'm already thinking of a sort of rotation where you do theThat's definitely not a Blue Mage, is the Warrior of Light changing jobs on the fly which would a really awesome feature if it was implemented!...
It could be limited to a handful of jobs like Shang Tsung's morphs in Mortal Kombat Trilogy, though that was optional in order to avoid loading times but otherwise is possible to change to all characters during combat and BLU could change to any job at will during combat!...
Heavy Thrust -> Chaos Thrust (ability rotation), then do Elusive Jump while changing into Bard, and doing that series of DoTs and such, as 1 player. That's a lot of DPS potential if you balance that.
Greetings and salutations, adventurers.
If this was a system, it would mean boss fights will be a lot more phase based, and there wont be any "dedicated role" anymore.
What I mean is that you wuld likely swap from one roll to another depending a part of the fight. So if its Destroy this Crystal, or Boss doesnt have an aggro table and attacks randomly, you would swap to a class that is DPS from lets say Tank or Healer. Or The boss might have tons of Tank busters, so now you need DPS to swap to tank and take over when teh Initial tanks run out of Cooldowns. Itd be an interesting system, but also know that would be extremely hard to balance and likely a s-show to implement. Not to mention, that means either dumbing down the classes even more, or requiring everyone to essentially level all their alt calsses to max, gear them to max, and then expect them to all be played at nearly the same level to do any end game content.
That would be a nightmare for a lot of people.
But as of now.If this was a system, it would mean boss fights will be a lot more phase based, and there wont be any "dedicated role" anymore.
What I mean is that you wuld likely swap from one roll to another depending a part of the fight. So if its Destroy this Crystal, or Boss doesnt have an aggro table and attacks randomly, you would swap to a class that is DPS from lets say Tank or Healer. Or The boss might have tons of Tank busters, so now you need DPS to swap to tank and take over when teh Initial tanks run out of Cooldowns. Itd be an interesting system, but also know that would be extremely hard to balance and likely a s-show to implement. Not to mention, that means either dumbing down the classes even more, or requiring everyone to essentially level all their alt calsses to max, gear them to max, and then expect them to all be played at nearly the same level to do any end game content.
That would be a nightmare for a lot of people.
I'll say it certainly doesn't feel like a possibility of 0% to happen.
And not all jobs. Mains would definitely be more dynamic though.
Eg. Tanks would probably switch to 1 or 2 DPS classes while in OT state, then back to tank to Provoke and MT.
If they don't simplify at all... I'm drooling at the idea of playing like this. I've always loved dynamic play like this. (eg. Haseo from .hack//G.U.)
Greetings and salutations, adventurers.
I think it could happen, just gotta see how htey implement it. It sounds cool on paper, but in practice...Hoo boy.But as of now.
I'll say it certainly doesn't feel like a possibility of 0% to happen.
And not all jobs. Mains would definitely be more dynamic though.
Eg. Tanks would probably switch to 1 or 2 DPS classes while in OT state, then back to tank to Provoke and MT.
If they don't simplify at all... I'm drooling at the idea of playing like this. I've always loved dynamic play like this. (eg. Haseo from .hack//G.U.)
IF anything, I would imagine it would operate like this:
You get to select one class PER role. So One tank, 1 Healer/Support, and 1 DPS.
This would help limit some of the issues I mentioned. You wouldnt need to gear every class, and youd operate more knowing certain classes over others. It would give greater flexibility to Tanks adn Healers play wise, since there are vastly more DPS classes than Healers. It would also deal with restricting overlapping cooldowns. For example, you dont want to be able to swap to DRK, then LD, then go to PLD, then HG, then go to War and Holm. But also dont want to create a situation of allowing players to do that but restrict what skills they can use cause that would defeat the purpose of the class swap system.
But thats just speculation on my part.
We should get switch jobs in combat like of like FF13 where you can switch jobs on the fly.
Hopefully not, that was worst feature from FFXIII and one of the reasons i stopped it midway. Constant switching was super boring
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