For the first time, Square Enix has demonstrated the act of changing jobs during combat with the Shadowbringers trailer.
If we get an action that allows us to change jobs between GCD abilities, what kind of combos does that open up?
For the first time, Square Enix has demonstrated the act of changing jobs during combat with the Shadowbringers trailer.
If we get an action that allows us to change jobs between GCD abilities, what kind of combos does that open up?
Greetings and salutations, adventurers.
I'm wondering if that wasn't them showing off BLU, since it looks like a lot of the different BLU skills will mimic skills from other classes. I could be wrong, though.
That's definitely not a Blue Mage, is the Warrior of Light changing jobs on the fly which would be a really awesome feature if it was implemented!...
It could be limited to a handful of jobs like Shang Tsung's morphs in Mortal Kombat Trilogy, though that was optional in order to avoid loading times but otherwise is possible to change to all characters during combat and BLU could change to any job at will during combat!...
Last edited by SigmaOZ; 11-17-2018 at 05:06 AM.
I'm already thinking of a sort of rotation where you do theThat's definitely not a Blue Mage, is the Warrior of Light changing jobs on the fly which would a really awesome feature if it was implemented!...
It could be limited to a handful of jobs like Shang Tsung's morphs in Mortal Kombat Trilogy, though that was optional in order to avoid loading times but otherwise is possible to change to all characters during combat and BLU could change to any job at will during combat!...
Heavy Thrust -> Chaos Thrust (ability rotation), then do Elusive Jump while changing into Bard, and doing that series of DoTs and such, as 1 player. That's a lot of DPS potential if you balance that.
Greetings and salutations, adventurers.
If this was a system, it would mean boss fights will be a lot more phase based, and there wont be any "dedicated role" anymore.
What I mean is that you wuld likely swap from one roll to another depending a part of the fight. So if its Destroy this Crystal, or Boss doesnt have an aggro table and attacks randomly, you would swap to a class that is DPS from lets say Tank or Healer. Or The boss might have tons of Tank busters, so now you need DPS to swap to tank and take over when teh Initial tanks run out of Cooldowns. Itd be an interesting system, but also know that would be extremely hard to balance and likely a s-show to implement. Not to mention, that means either dumbing down the classes even more, or requiring everyone to essentially level all their alt calsses to max, gear them to max, and then expect them to all be played at nearly the same level to do any end game content.
That would be a nightmare for a lot of people.
But as of now.If this was a system, it would mean boss fights will be a lot more phase based, and there wont be any "dedicated role" anymore.
What I mean is that you wuld likely swap from one roll to another depending a part of the fight. So if its Destroy this Crystal, or Boss doesnt have an aggro table and attacks randomly, you would swap to a class that is DPS from lets say Tank or Healer. Or The boss might have tons of Tank busters, so now you need DPS to swap to tank and take over when teh Initial tanks run out of Cooldowns. Itd be an interesting system, but also know that would be extremely hard to balance and likely a s-show to implement. Not to mention, that means either dumbing down the classes even more, or requiring everyone to essentially level all their alt calsses to max, gear them to max, and then expect them to all be played at nearly the same level to do any end game content.
That would be a nightmare for a lot of people.
I'll say it certainly doesn't feel like a possibility of 0% to happen.
And not all jobs. Mains would definitely be more dynamic though.
Eg. Tanks would probably switch to 1 or 2 DPS classes while in OT state, then back to tank to Provoke and MT.
If they don't simplify at all... I'm drooling at the idea of playing like this. I've always loved dynamic play like this. (eg. Haseo from .hack//G.U.)
Greetings and salutations, adventurers.
We should get switch jobs in combat like of like FF13 where you can switch jobs on the fly.
Hopefully not, that was worst feature from FFXIII and one of the reasons i stopped it midway. Constant switching was super boring
You were able to switch weapons and classes freely during combat in XIV 1.0.
But I don't think the video means jobs will be job switching. Derplander is just a male representation of the WoL. The video shows multiple jobs failing fighting that giant angelic type being. Then the being seems to taint derplander when they pierces him with the sword. They bring the shadow out of derplander.
So Shadowbringers is most likely a group of foes that infects WoL with darkness.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
Kinda feels like people are reading too much into this. The trailers have always had the warrior of light changing jobs in the trailer. This kinda looked like he was being stripped of his skills and being knocked back to his ARR status as a warrior to me. Possibly just symbolism for a story point.
Also arbert, the warrior of darkness was a warrior as well. Seems foreshadowing of our need to follow in the footsteps of the warrior of darkness.
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