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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LineageRazor View Post
    I skimmed the entire thread, and was shocked no one brought up this point:

    Imagine you go to fight Omega M/F. The battle starts, BLU casts Level 5 Death, and it's all over! Obviously, we can't NOT give BLU Level 5 Death, or nerf it against bosses, or the job wouldn't feel like BLU! So, overworld only for you guys!
    So, BLU is going to get Level 5 Death, it won't be nerfed, and can be used in the Overworld? That's gonna make Hunts mighty interesting... XD
    Right, because percentile chance mitigation or diminished effect tiers have never been a thing, and certainly were not used in as recently as one installment before XIV.

    The devs are not new to talking out their rears in this regard. False ultimatums are practically standard at this point. Remember the "the playerbase can never be satisfied; everything is too hard or too easy"? Or the "you can't have both balance and identity"? Other MMOs have no issues finding ways to minimize or utterly circumvent the conflicts between such things. They are not mutually exclusive. Uniquely bad design and shared content is the only thing that ought to be mutually exclusive, and they'd have to out of their way to create a Death spell that poorly; it's not the default for any contextual design.
    (1)
    Last edited by Shurrikhan; 11-21-2018 at 08:21 AM.