Quote Originally Posted by JBee View Post
Completely agree with this comment.

There's no reason why a happy medium couldn't have been found, instead of doubling down and limiting a job that so many people have been looking forward to.

- Make certain abilities not work in dungeons
- Make certain abilities not work in raids
- Make certain abilities unable to be used on Bosses
- Give the job some skills as they level up, with either the skills enhanced/changed or added to via monster encounters
- Limit the potency of certain abilities in roulettes

I don't mind something new; frankly if they wanted to add a solo job like this they would have been better off adding the Beastmaster instead.
The only one I'm iffy on is the "Give the job some skills as they level up, with either the skills enhanced/changed or added to via monster encounters" I think the acquisition for skills is spot on. And I'd add to the first 3 "now work or high potency" because any of the skills what would be "problematic" in XIV should have a high GCD anyway or boss immune to it (ie their lvl 5 death >.> it would either hit hard but not fully -- like in some other ff games-- or boss immune to it.