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  1. #151
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by BillyKaplan View Post
    People need to stop being amazed at backlash over new, different content. Different in and of itself doesn't make it good. And while a part of me thinks BLU might be a fascinating experience, it's not what was asked for. This is a horrible bait and switch.
    You say that like the community ever agreed on what they were asking for. Some wanted a caster with Blue Mage flavored spells learned the traditional way, some wanted the traditional Blue Mage design where you learned abilities and could switch them out.

    And while you're right that different in and of itself doesn't make it good, you and others seem to have already made your decision that because it is different that it is, in and of itself, bad...solely because it doesn't match what you were expecting. You haven't even played it, nor tried the content being designed for it, and have already proclaimed your judgment and thrown it in the trash.

    Also, bait and switch? That would require them not having been upfront that it was different from the moment they announced it. If they had acted like it was going to be a traditional class and then explained as this version, that would be bait and switch. Within seconds of the trailer ending, they were explaining that it was the first "limited job" and would have an initial lower level cap, which immediately set the expectation that it would work differently. There was no time for them to bait you on this, much less then switch.

    So while I'm not surprised that some of ya'll are getting uppity and going for the backlash route on this, I have no problem calling you out for your backlash being unreasonable and honestly childish.
    (12)

  2. #152
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,155
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SilverObi View Post
    Having KO abilities instead do massive damage to more important enemies is a thing in RPGs. Particularly to show how badass the enemy is that DEATH only hurts it.
    Then a resistance to Death would be needed, and much much more to balance those abilities in a duty environment. SE realized that, and shoved the Blue Mage into a special corner for this to keep it true to its design.

    (Did you know that Level 5 death already exists, by the way? Gubal Library NM has those book monsters who cast it occasionally. And it does kill level 60 characters, while level 59 ones are spared.)
    (1)

  3. #153
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,350
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    I'm very optimistic about BLU. It's different, and people always say the formula is stale. Well, enjoy! They're doing something different.

    I think that if the Gunblade class is a tank, and the class after that is a healer, and the one DPS is BLU, that will help balance things out a bit and give the majority something to focus on.
    (1)

  4. #154
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Arrius View Post
    Then a resistance to Death would be needed, and much much more to balance those abilities in a duty environment. SE realized that, and shoved the Blue Mage into a special corner for this to keep it true to its design.

    (Did you know that Level 5 death already exists, by the way? Gubal Library NM has those book monsters who cast it occasionally. And it does kill level 60 characters, while level 59 ones are spared.)
    Have it be coded as a status (is KO a status technically already?) and have them resist it like they do sleep, paralyze, stun etc
    (1)

  5. #155
    Player
    Kikoten's Avatar
    Join Date
    Sep 2014
    Posts
    821
    Character
    Lucky Tails
    World
    Brynhildr
    Main Class
    Red Mage Lv 90
    I think it's going to turn out okay, and some people voicing their complaints now might have a change of mind once they play BLU. None of us have even played BLU yet, don't be so quick to condemn it.

    At least SE didn't outsource it to some company in China.
    (4)
    Three Ilm Knights, One Thousand Malm Road

  6. #156
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    I am still mixed, but less pessimistic than I was.
    The "solo" play was an expectation, previous interviews from like 2014 suggested that if they were to do Blue Mage, that's what they'd do.
    But the fact you can do premades could be a fair pay off. It looks like they want to go full out on a proper Blue Mage experience, but recognise the draw backs of doing that. It looks like they've taken some cues from FFXI on how to manage it and I loved my FFXI BLU. So I expect the job itself will be good fun to play and I'd still be able to do content with friends on it and possibly party finder. I just can't queue. I figure at least with a premade people consent to the state of the BLU in their party, so it's not impeding on anybody. But my concern is in how it plays out for content and how it grows.

    For me it'll be wait and see, I love Blue Mage, I have wanted this for ages. I am glad it is a real Blue Mage, I just hope it doesn't get shafted.
    (1)

  7. #157
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    Quote Originally Posted by Koss_Nottoris View Post
    This iteration of BLU is absolutely perfect and the only viable way they could translate it into an MMO setting. Its unique and sheer perfection. Wonderful job dev team! Ignore the crying, continue on!
    FFXI had Blue Mage and it had access to the same level cap as all other jobs and wasn't banned from doing content based on its design.

    Also fighting overworld enemies in ff14 is not fun in anyway and they dont have access to the variety of abilities compared to their 11 counterpart so I don't see how this will be enjoyable content.
    (6)

  8. #158
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    It could have work.
    If solo content was more interesting and engaging.
    But it's not.
    Leveling with trash mob isn't even something you do with other classes, yet, that's something common on MMO, but not in FFXIV.

    It looks like a sandbox job. It looks fun time to time, then you forget it.
    Disappointed of course.

    They could have make blue mage work on every content by putting some restriction on some monster skills. Overworld, you can use everything, on its dedicated content as well, not in raid and all.
    So it could have had a "rotation" on more streamline content.

    And the excuse "do you have each skill for this content", see the restriction above.
    Besides, you don't let a blue mage queue on duty finder with no skill. Since we know he can have 49... well, just be sure you can't queue until you've learned them all so they don't come naked lol.
    (2)

  9. #159
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by BillyKaplan View Post
    You're being really narrow minded about how classes can be added to a game like this
    I'm being realistic.

    If you wanted something that would be part of a group at level-capped content, such as Savage raids or Ultimate difficulty, or even Normal difficulty, it would have to fit within a specific range that they have spent the last 5 years maintaining. That would require a specific approach to balancing.

    With the range of permutations on abilities that a Blue Mage could feasibly have if they are allowed to mix and match, you're either looking at cosmetic differences with groups of spells tuned identically, or a fixed set of spells like all the other casters. Both of those then beg the question, why make it Blue Mage, whose identity is so heavily based around learning abilities from monsters to use those abilities due to their potentially unique or useful application? If the goal of adding Blue Mage is for it to embrace that identity, why add it if it's going to be limited based on raid and dungeon balancing needs?

    So while they could do that, and please all of you who wanted the Blue Mage name attached to something you can run raids with, they opted for the other approach - namely choosing to implement the Blue Mage as it traditionally has existed in other FF games.

    Since the content we have currently doesn't readily support this class design, they have then opted to create content specifically for it (along with allowing it into a certain stretch of group content if you have a pre-formed party, and there's flexibility with this element in the future).

    On top of all this, we're almost certainly getting two additional traditionally designed classes with the expansion.

    But please, tell me how I'm the one being narrow minded because I am willing to accept a class implementation that doesn't require it be balanced and designed for end-game raiding.
    (6)
    Last edited by Berethos; 11-18-2018 at 10:57 AM.

  10. #160
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rita1989 View Post
    FFXI had Blue Mage and it had access to the same level cap as all other jobs and wasn't banned from doing content based on its design.
    Apples, meet oranges.

    FFXI combat design was wildly different than what we have here.
    (1)

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