I just realised, this means 50 levels of FATE grinding/non-roulette levelling dungeons if you're already done with MSQ. Welp, it'll make the folks that wanted a slow grind from 1 again happy.
DoH/DoL were never going to be anything but what they are. This is not what people were asking for when they asked for BLU.
Also this is locked behind RNG? THIS IS LOCKED BEHIND RNG?!
Couldn't they have made job quests that center around learning magic from monsters and made it a regular job?
I just don't get the point in making a job that is completely useless in current content forever its a waste of development time.
The fact that this got past the design phase is baffling and makes me question the direction of the game
RNG Mage confirmed!
XP gain is higher for the Blue Mage to compensate their lack of duty finder access.
Shouldn't be baffling.
They wanted to add the traditional Blue Mage, which has a design that doesn't jive with the design of other classes and balancing for content (obviously they could have, but is that really Blue Mage or just a caster with a Blue Mage flavor), and have decided to add its own content to the game as its own (solo-focused) "current content."
Expand your definition of "current content" outside of the narrow "level-cap dungeons and raids" and suddenly it's not at all confusing.
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