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  1. #1
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Arrius View Post
    XP gain is higher for the Blue Mage to compensate their lack of duty finder access.
    And that's good, but I've seen what "increased XP gain" tends to mean. So, it'll be the equivalent of solo grinding for 40 levels, instead ><
    (7)

  2. #2
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    Couldn't they have made job quests that center around learning magic from monsters and made it a regular job?

    I just don't get the point in making a job that is completely useless in current content forever its a waste of development time.

    The fact that this got past the design phase is baffling and makes me question the direction of the game
    (8)

  3. #3
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rita1989 View Post
    The fact that this got past the design phase is baffling and makes me question the direction of the game
    Shouldn't be baffling.

    They wanted to add the traditional Blue Mage, which has a design that doesn't jive with the design of other classes and balancing for content (obviously they could have, but is that really Blue Mage or just a caster with a Blue Mage flavor), and have decided to add its own content to the game as its own (solo-focused) "current content."

    Expand your definition of "current content" outside of the narrow "level-cap dungeons and raids" and suddenly it's not at all confusing.
    (10)

  4. #4
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    RNG Mage confirmed!
    (4)

  5. #5
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    (7)

  6. #6
    Player
    boopadoop's Avatar
    Join Date
    May 2015
    Posts
    182
    Character
    Daisy Day
    World
    Marilith
    Main Class
    Archer Lv 71
    i think it's interesting, and they did it bc people always were asking for it so they delivered...but blu never seemed like something that would fit in an mmo, at least not one that uses the tank/healer/dps triage. monster actions means all kinds of actions and it doesn't really make sense to lock it behind one of those three roles. and there are tons of people who enjoy playing the game by themselves while being able to communicate with other players so it's fine. this is something of an interesting timekiller. just adds something to do. possibly while waiting for queues, even lol

    and it's not like blu is the only "new job" we're getting, so??? stop crying?
    (5)

  7. #7
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Well, I called it being a glorified minigame. But 49 actions is less than even I predicted with my cynicism. Covers mostly iconic abilities, not miscellaneous.

    Jolly gee.
    (7)

  8. #8
    Player
    Yui_Tenshi's Avatar
    Join Date
    Sep 2016
    Location
    Ul'dah, Faerie
    Posts
    81
    Character
    Yui Tenshi
    World
    Faerie
    Main Class
    Viper Lv 100
    Blue Mage turned out exactly how I expected it to, since this is a MMO. This is why I didn't want Blue Mage next.
    (0)

  9. #9
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    It really feels like the devs thought the only way BLU could work is if it's exactly like it is in FFXI, and never even considered changing it to actually fit into XIV. Every other job (even Red Mage) got massive reworks from what people might be used to, in order to make them work for this game. I'm not sure why Blue Mage is the one thing they decided absolutely couldn't be different from XI.
    (5)

  10. #10
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Beckett View Post
    It really feels like the devs thought the only way BLU could work is if it's exactly like it is in FFXI, and never even considered changing it to actually fit into XIV. Every other job (even Red Mage) got massive reworks from what people might be used to, in order to make them work for this game. I'm not sure why Blue Mage is the one thing they decided absolutely couldn't be different from XI.
    They've talked at length about this before, so we know that they DID consider whether or not it could fit in XIV, or whether or not they should change it to add it as a traditional job/class to fit XIV, with the preference being that it be added as the true Blue Mage, and not a version that "learns" abilities once via quests and plays like the other casters in this game.

    Clearly this is their decision, that they did not want to change it to fit the traditional job role, and so rather than leave it out are adding a new set of content designed specifically for it so they can add it under it's traditional design.

    Honestly, some of ya'll are being really narrow minded about how classes can be added to a game like this.
    (4)

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